Archive for the Shooters Category

Zombies Ate My Horse!!!

Posted in Action Adventure, DLC, PS3, Read Dead Redemption, Shooters, Xbox360 on October 1, 2010 by thelonegamer


The Wild West just got rabid.

I’ve been hearing all sorts of awesome things about Rockstar’s western epic, Red Dead Redemption, but for some reason I’ve always put off getting my own copy. Well, that looks set to change with the coming of the Undead Nightmare DLC. The zombies just look freakin’ scary, and that has me sold. Nothing better than gatlin’ gunning your way out of a horde of biters. As soon as this expansion drops, I’ll probably rustle my copy of RDR… if I can pull myself away from playing multiplayer on Uncharted 2 (hey, I’m a late bloomer). For now, check out the cool as heck debut trailer… with ZOMBIES!

10 Minutes of Bioshock Infinite

Posted in Action Adventure, Bioshock Infinite, Gaming, PS3, Shooters, Xbox360 on September 22, 2010 by thelonegamer


Man, don’t mess with Pinkerton guys…

Here’s a pretty awesome 10 minute gameplay clip from the upcoming Bioshock Infinite, the sequel to 2K’s critically-acclaimed genetically-enhanced shooter. Previously we’ve only been told of the events in this clip, but now we can see it in all it’s violent awesomeness. Plasmids are back, including faves like the lightning bolt and telekinesis powers, but there are definitely some cool new things you can do in conjunction with your lady friend. Rapture seems so far away from Columbia, but the familiar madness and manic action is pure Bioshock. This is still a long way off, but like the original, this video should go a long way to keeping us occupied with all the little details in it. Check it out!

Games 2 Comics: Left 4 Dead Sacrifice, Part 1

Posted in Fan Service, Game-related Events, Games to Comics, Gaming, PC Gaming, Shooters, Xbox360 on September 15, 2010 by thelonegamer


Lotsa blood in these here panels.

Valve has just opened up the first issue of Left 4 Dead: Sacrifice, an online comic chronicling the momentous events in the recent add-ons to their fast-paced zombie shooter franchise. Connecting the storylines between the story of the original survivors from L4D to that of the new quartet of zombie fighters in Left 4 Dead 2, ‘The Sacrifice’ is a prequel to the previous Add-on, entitled ‘The Passing’.

Confused? Well, that don’t really matter. You don’t have to have played the original L4D or the sequels to be able to like and enjoy the comic version of Sacrifice- it’s a well-written, well-drawn comic and it’s FREE. Heck, it just might get you playing the game. Anyway, there be SPOILERS in this, of course, but if you’ve played the games you know who makes the sacrifice. If you don’t, well, don’t matter. So just read the comic, why dont’cha?

Check out the first installment here. the next three chapters will be posted in the next few weeks up until October.

Time Crisis… The Movie!

Posted in Arcade, Game to Movies, Game-related Events, Gaming, Shooters, Videogame Comedy on August 12, 2010 by thelonegamer


BANGBANGBANGBANGBANGBANGBANG!!!

Hah! If only all videogame-to-movie translations were this cool. Check out this awesome spoof of Namco’s arcade shooter from Youtube superstar Freddie Wong, complete with unlimited ammo, generic goons, slide stunts, quarters and a Boss Fight! Oh, and there’s also Andy Whitfield (Spartacus: Blood and Sand) manning the guns with the Aimbot as well. Man, this makes shooting guns so freakin’ cool like nothing else. Best 2 1/2 minutes I’ve spent all day. Hahaha!

iPhone Game Review: Rotten City

Posted in Action Adventure, Gaming, iGaming, iPhone, Mobile Games, My Stuff, RPGs, Shooters on May 30, 2010 by thelonegamer


It’s a dirty job, but Nadia’s gotta do it.

In my recent iPhone Zombie Game Countdown, I mentioned the newly-released Rotten City, and since then I’ve been neck deep in this deceptively cute-looking shooter/RPG.

As the story in the game goes, a plague has caused the undead to rise up and devour most of the populace, leaving only the hardiest to try and survive. The only way out of the hellish nightmare of walking corpses is the airport, which promises passage to a safe haven over the sea. Nadia Mincemeat, an unfortunately named greenhorn zombie hunter, is longing to take a flight, so you’ve got to guide her through the city’s many infested zones, collecting blood gems (taken from zombies) in order to buy the coveted plane ticket. In between that, you’ve got to gather weapons and ammo, find food and equipment, armor and other items that will keep Nadia alive and one step ahead of the always-hungry, ever-dangerous undead. There are no missions, just that one goal of freedom being worked at to guide Nadia’s every step outside her door.


A girl, her guns and lots of undead goons…

This game can be a bit daunting at first, throwing you into Nadia’s life without so much of a tutorial. However, most stuff is pretty easy to figure out. You start off in a secure safe house which, while a bit cluttered, is pretty comfy. There’s a computer terminal where Nadia can surf the internet and pine for the outside world (actually all you do there is Save/Load, see options or go back to the main menu), a trunk where you put all your items, from food to weapons and equipment, and a bed where Nadia can rest her pretty little head (and regain HP)- she sleeps like a log though, so be prepared for a bit of a wait if you let her snooze.
Finally there’s a door to the outside world, and hordes of zombies to kill. The safe house (and others like it) are the only places where you can save your game, so you’ll have to make your way back there after every foray.

Controlling Nadia may be kinda confusing at first, but it’s totally easy, and after a bit very intuitive. There’s no analog pad or any visible controls aside from the basic HUD that shows Nadia’s life bar, active weapon and items, and a timer. In actuality, the whole screen is your pad- just swipe or drag your finger gently in any direction to make your heroine move that way. To fire your ready weapon, simply tap anywhere on the screen.
At first this may seem kinda weird, but once you get used to it, the control scheme is quite elegant and nifty, leaving the screen free of unsightly and sight-obscuring directional pads. Every stage/zone in the city is one screen, so you’ll need to see every bit of it at all the time to guide Nadia safely away from being trapped or cornered by the zombies. Of course, Miss Mincemeat isn’t a cowering wallflower- give her some guns and it’s the undead who’d better run for the hills.
UPDATE: A patch has been released that gives an option to use an alternate control method, placing a visible D-pad and fire button onscreen. IMO I prefer the old method, but anyone coming in new will probably want to use the more conventional controls.

Available weapons range from basic pistols to grenades and crowd-clearing shotguns to rapid-firing SMGs and even impressive miniguns. To take down some of the more advanced enemies quickly and efficiently will take combining some of the weapons’ special effects, and not just firing off tons of bullets. Weapons/ammo can be found both as item drops from zombies or at in the city’s one gun shop- Pro Tip: KNOW where that is right away.

Aside from guns, Nadia also needs to scarf down some food every so often, and there are items that can be useful to success, such as the odd Stench of Death, which lets Nadia pass through zones without need for combat temporarily. Of vital importance are vaccines- sold at the city’s hospital- which cures Nadia of the plague in the event she gets hit by a zombie. Another ProTip: Unless you’re confident of never, EVER getting hit, ALWAYS have vaccines handly.


Food, weapons and items won’t always be found lying on the road. Dealing with shopkeepers is still part of Rotten City life.

One thing that may get players frustrated is the controls’ slight over-sensitivity, which may cause Nadia to turn in a direction you don’t intend- which may lead to wasted shots or misses that may give zombies an opening. The best way to avoid this is not to swipe but rather pull you finger across the screen, guiding Nadia along instead of just pushing her along one direction at a time. After a bit you’ll be circling around zombies and taking them down like a pro. Staying cool is key!

Another quirk in the game as well is the aforementioned fact that you can only save your game in a safe house (of which there are three, two of which must be unlocked), which may keep this game from being that much of a ‘play anytime in spurts’ type of title, like most iPhone games should be. In a way it adds a bit to the realism(!) of the game, but in this case we would have wanted to be a bit more free, at least to keep from wasting game time. Also unfortunate, stuff you stow away in one safe house’s storage trunk won’t carry over to the other safe houses (like in the RE games), so either you manually move them or just build ammo and item caches in every room.


The safe houses are oases of calm where Nadia can rest, recuperate, stock up on equipment and, in this case, watch a Blu-ray movie or two.

So far I’ve gotten Nadia a bit of a way through- earning enough to buy keys to the two later safe houses, the last one being an awesome and nicely-furnished game den complete with a big-screen TV (kinda like my room!), so now Nadia can relax in class. I’ve still got a long way to go to earning enough for the plane ticket to freedom, and so far a couple of tougher zombie types have appeared, showing that I’m making progress (Nadia levels up in skill as you use guns and stuff, though there is no stat screen to monitor). Gotta keep earning those blood gems, stocking up on ammo and food, and just hunkering down. But at least Nadia can play some Tekken 6 or Red Dead Redemption in between zombie attacks.

Rotten City’s grind type of gameplay will appeal to many RPG fans, but won’t be for everyone- action fans who like fast-paced action may find it slow and repetitive, but the game scales up as you progress, and having a compact but open world to explore and get used to with a clearly-defined goal straight off is quite engaging. Those liking a more deliberately-paced game to cozy up to and work at every so often will enjoy this cool, pretty-looking but quite bloody gem in the appstore. PLUS it’s only freakin’ 99 cents! Can’t argue with that!

Now if you’ll excuse me, I gotta pry Nadia from the PS3 and tuck her into bed… zombie hunters need their beauty sleep, you know.

Wanted: Red Dead Redemption

Posted in Action Adventure, Gaming, PS3, Shooters, Xbox360 on May 20, 2010 by thelonegamer


Dead or alive, you’re coming with… er, wrong movie.

One game that I have my sights on right now is the just-released Red Dead Redemption from Rockstar Games. GTA in the Wild West? Sign me up! I love westerns, in particular films like Unforgiven and Tombstone, so this looks right up my alley. The game looks absolutely breathtaking, and the detail in the world, characters as well as the supposedly tons of stuff to do has me perked. That’s all without needing your own posse to back you up. Single-player games like this are what I’m all about. I’ll most do my best to rustle up a copy, and I think you guys should too. Now, where did I put those spurs…?

More Zombies! More ALIVE-4-EVER!

Posted in iGaming, iPhone, Mobile Games, Shooters, Survival Horror on April 29, 2010 by thelonegamer


More zombies, more guns, more missions, more BLOOD!!!

The original Alive-4-Ever was one of the best games to get on the iPhone last year. Yeah, the title was cheezy and obviously a rip on Left 4 Dead, which this zombie-themed top view shoot-and-run takes as a reference.
While there are a lot of dual-stick shooters on the device, A4E was the topper since it added stuff a lot of the others lacked- selectable characters with upgradeable stats, a variety of weapons to unlock, tons of missions and lots of zombies to reduce to bloody smears on the landscape. While I never got to finish all 30+ missions (some where just too hard for me), it was great to just jump into a scenario, shoot some undead, earn some money to try and unlock a new gun.

Well, now the old game’s a bit outdated, thanks to the just-released sequel, Alive-4-Ever Returns! Themed as a sequel, A4ER takes up the story of a zombie apocalypse on a once teeming island paradise, laying the burden of survival on a few hardy survivors- you’ve got your hip dude, a bruiser of a football playah, a lady cop and, of all people, a Loli chick. There are over 40 missions with 30+ weapons to unlock, various skills and powers to equip (like the cool dual handguns perk which lets you go John Woo on a zombie’s ass) and 18 disgusting types of undead to battle, from the regular Zombie Citizens to gun-toting Zombie Offiers. Also, there are big, scary bosses to fight along the way, so be prepared for some Resident Evil-like encounters.

The graphics are a lot better now, with more distinct character models and lots of varied environments to fight in. The camera also zooms in and out depending on your proximity to zombies, making for some chilling moments. As before, blood and gore flies out satisfyingly as you spray your attackers with streams of bullets. Controls are excellent, and you can easily be a vet zombie-fighter to do Tallahassee proud after an hour or two.

With it’s RPG elements, tons of stuff to unlock and upgrade, great enemy variety, atmospheric sound and excellent graphics, Alive-4-Ever Returns gives tons of replay value and fun for a very reasonable price. This is one zombie title that stands head and shoulders above the hordes of undead-themed titles on the iPhone, so if you’re hankering for some bloody good zombie fun, this is a keeper.

MORE Alive 4 Ever than EVER!

Posted in Action Adventure, Game Advertising, Game-related Events, Gaming, iGaming, iPhone, Mobile Games, Shooters, Survival Horror on April 16, 2010 by thelonegamer


Chunkier and bloodier shooter RPG-action on iPhone.

The first Alive-4-Ever is one of my favorite games on the iPhone. It’s a top-view, dual-stick run-and-gun title, with you taking the role of a zombie-fighter struggling to accomplish various missions against ravening hordes of undead. What set A4E against other shooters of this type were the high production values, the RPG elements (you could upgrade skills/properties of your chosen character, buy new weapons and equipment, etc). A multitude of gore-filled missions made this as heavy with replay value as it was with monstrous enemies. Well, the sequel, Alive-4-Ever Returns looks to go a lot further with both graphical and gameplay upgrades. The new features include distinct character models for each of the playable characters, the ability to zoom in or out with the top-view camera, tons of new zombie types, skills and abilities, weapons and more.

No word yet on when A4ER is unleashed on the appstore, but this looks to be an instant buy. I guess I should pass the time by finishing the rest of the missions in the original. More as I get it then.

The Lone Gamer’s Resident Evil: Darkside Chronicles Review

Posted in Game-related Events, Gaming, My Stuff, Resident Evil, Shooters, Survival Horror, Wii on December 1, 2009 by thelonegamer

I’ve always been a Resident Evil. But I didn’t realize how big a fan I was until I found myself buying a Nintendo Wii– a system I normally cared little about- so I could play the bunch of Resident Evil games on the system. I guess Resident Evil 5 (PS3) got me invested back into the zombie-and-mutant-infested universe, so over the weekend I spent the whole time cooped up in The Sanctum, blowing away the undead and the abnormal with a wii-mote in Resident Evil: Darkside Chronicles.

While the previous entry in the RE On-Rails Shooters titles, Umbrella Chronicles, focused on the franchise’s original hero and heroine, Chris Redfield and Jill Valentine, DC logically gives over the reins to Leon S. Kennedy and Claire Redfield (With RE4 villain Jack Krauser also playable as Leon’s partner), reimagining the scenarios originally portrayed in Resident Evil 2 and Code: Veronica (arguably my favorite entries in the proper series games). Even if you haven’t really played the actual survival horror games, this shooter does do a good job of relaying the gist of the franchise’s convoluted storyline, and showing off the pivotal events that befell the characters. Of course, there are some bits that I wish they hadn’t changed from the original, but there are also things that were pretty awesome.

The game gives you three separate scenarios- Operation: Javier is an all-new adventure and flashback that shows Leon and Krauser on a mission in South America to investigate some Umbrella Activity with a local crime lord. Playing through will open up the other two scenarios. Memoirs of a Lost City retells Resident Evil 2 through Claire and Leon’s eyes, and finally Game of Oblivion is a high-octane retelling of Code: Veronica, recounting Claire and Steve Burnside’s battles with Alfred Ashford and eventually his twisted (yet very hot) sister, Alexia.

For the most part, the graphics, while not HD, are of very high quality. The pre-rendered cutscenes are suitably slick, but the in-game graphics are also quite detailed and fine. Voice-acting is usually good as well, even if the Spanish accents can kinda grate after a bit. Sound effects were pretty excellent and the music in particular is awesome, which includes both classic and new tunes. It all results in a game that is both scary-beautiful to see and hear.

In terms of controls, this played pretty easily and smoothly- but then, all you really do is squeeze the trigger, press the A button or both. That’s pretty much the complexity of the in-game controls; so you’ll be able to pull of a Dodge easily as long as you’re paying attention; it’s nowhere near as hard as the QT events in the mainstream RE games. You WILL have to aim the reticule at stuff to interact with them, from targets to stuff you wanna pick up. I don’t know if the game helped me or I have pretty steady hands, but pulling off headshots or shooting out teeny-tiny lights in the distance was quite easy, and is damn satisfying in this game.

As an on-rails shooter, you basically just watch the whole thing unfold before you, interacting with anything and everything solely with your gun (or the very rare moments when you pick a branching path). You’re actually encouraged to blast pretty much everything in sight (good thing there’s no friendly fire) even if there are no enemies onscreen, since breaking windows or random objects can net you extra points, gold or even reveal hidden power ups.
When you’re not blasting, you’re picking things up (using the A button as opposed to the Wii Mote B trigger) like healing herbs and ammo. So a bit of reflexes and sharp eyes are needed since there’s only a small window of opportunity to grab these items before your view turns away.

That all said, the game pretty much does all its’ best to place you in the shoes and behind the eyeballs of your chosen zombie-fighter, with all the pros and cons. The view is pretty immersive, but tends to have a bit of a handicam feel (well, people don’t come with anti-shake technology after all), making it all feel like you’re watching The Blair Witch Project or Cloverfield… except you’re ARMED.

You get a bunch of weapons to lay waste with, from a shotgun to the powerful magnum or even a rocket launcher. However, I found myself relying mostly on the default handgun since while all the rest have limited ammo that you need to scrounge in the various stages, the pistol has infinite bullets (you still need to reload though). Anyway, with a few exceptions (boss fights), you can pretty much kill everything or anything with a steady hand and some headshots. Still, it’s good to have a full arsenal whenever you can. It’s good that the game’s scenarios are divided into smaller chunks that you can revisit anytime to grind and accumulate gold or ammo, or to replay your favorite encounters.
The gold you accumulate is used to upgrade the properties of your many weapons, making kills easier and faster, and speed is often key to unlocking some of the game’s secrets and goodies. There are quite a lot of stuff to work for- unlockable files, character models, costumes and even a couple of hidden missions, so replay value is there in spades. Though I know I’ll be revisiting this a lot just to blow off steam at the end of the day.

I heartily recommend getting REDC for zombie fans or shooting fans in general- it’s got oodles of bloody good point-and-destroy action that will keep you coming back for nice satisfying action chunks. If you’ve got a Wii, then by all means get this one. If not, well, I’m not sure if it’s really worth getting the system just for this one title, but I did and I’m pretty happy right now. Heheh…

Call of Duty: Modern Warfare 2

Posted in Action Adventure, Game-related Events, Gaming, PC Gaming, PS3, Shooters, Xbox360 on November 11, 2009 by thelonegamer

I’m not a big fan of shooters, but Call of Duty: Modern Warfare 2 looks just too epic and awesome to pass up. The gameplay doesn’t see too restrictive and I’m a sucker for big military slugfests, politically-charged conspiracies and lots of firepower. The clincher that got me really intrigued was the somewhat disturbing sequence where you play as one of a squad of terrorists who enact a pretty brutal bloodbath at a Russian airport. This quite gratuitous bit of violence is designed to make you really hate the new bad guy in the game, and it works quite nicely.

Anyway, if I do think my game library needs a new shooter I may just get this instead of Uncharted 2… although right now I’m still pretty much playing my daily Tekken 6 fix and saving weekends for Dragon Age: Origins. Maybe I’ll get me some MW2 going into the holidays. We’ll see…