Archive for July, 2010

VF5 Final Showdown Released in Japan

Posted in Arcade, Fighting Games, Game Advertising, Game-related Events, Gaming, Virtua Fighter, Virtua Fighter 5 Final Showdown on July 30, 2010 by thelonegamer


The gang’s all here for the last round of VF5 fighting.

Yesterday saw the general release in Japanese arcades of Virtua Fighter 5: Final Showdown, which should be the last update in this chapter of Sega’s fighting franchise. New gameplay mechanics, new fighting moves, redone stages, new music, more sexy costumes and more freedom in composing those outfits and customizations are in store for arcade players in Nippon. If you see fighters duking it out in bikinis or Speedos, it’s not DOA, but VF people… how the world has changed!

Anyway, sadly this is still just Japanese arcades only. Though we’ve heard some encouraging words, we’re still waiting with bated breath for a console release of this gorgeous fighter. Really, with both Namco-Bandai and Capcom’s next fighters not due out until a couple of years from now, it’s to Sega’s advantage to release VF5FS on PS3 or Xbox360 and be THE shiny new 3D fighting game out. This is really a hot game and I would give a lot to see this on my TV in full HD. Let’s keep crossing our fingers.

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SD-Tekken Interviews Katsuhiro Harada and Michael Murray

Posted in Arcade, Fan Service, Fighting Games, Game Advertising, Game-related Events, Gaming, PS3, Streetfighter X Tekken, Tekken, Tekken 6, Xbox360 on July 30, 2010 by thelonegamer

No. 1 Tekken fansite SD-Tekken scored a nice interview with Namco-Bandai’s Katsuhiro Harada and Michael Murray in the recently-concluded SDCC. Check it out…


What does the Tekken team have in store for us in the near and far future?

On the one hand, it’s really nice to hear that the Tekken team (well, at least these two guys) are opening up more to communicating with the fans. On the other it’s a bit of a downer that it’s still a loooooooooooooooooooooooooong way till we see any sign of the now hyped-up Tekken X Streetfighter. Heck, even the next Tekken seems to be at least a year away (the next we hear about it is NEXT SDCC?)! Still, at least we do know there is stuff in the works. Maybe in the meantime there will be a Soulcalibur game out soon? By next year?

All I can say is I’m glad at least SCIV and Tekken 6 are awesome enough to keep playing for now and for the next couple of years ahead… sigh. Anyway, what can a fan do? The wait for the next continues.

Starcraft 2: Back Into Jimmy’s Boots (Single-Player Campaign)

Posted in Gaming, My Stuff, PC Gaming, Starcraft 2, Strategy RTS on July 28, 2010 by thelonegamer

Last night, I Zerg Rushed home with my copy of Starcraft 2, hell-bent on freeing the Koprulu Sector from the grip of the oppressive Dominion. That is, if I could free the damn game from the grip of Blizzard’s security methods. I literally had to deal with almost an hour of loading, more loading, creating a Battle.Net account, authorizing my copy for Offline Play and then more loading. But all things considered, I was able to fire up the Hyperion on my ol’ iMac with little hiccups.

Starcraft 2 looks gorgeous- if you have a high-end computer. My iMac’s probably mid-powered, so by default the graphics were on low, making visuals in the real-time cutscenes lack detail and textures. I had to fix up the options to take a bit more risk so the visuals looked a notch better- it just wouldn’t do to see jaggy ugly PSX-era blips on my Starcraft 2 game. Still, there were noticeable chugs during heavy in-game cutscenes, but gameplay was fine and carried on smoothly for the most part, which is the most important. I soldiered into the Campaign mode and took on the first four missions.
These initial forays for Raynor’s Raiders should be pretty familiar to anyone who’s monitored this epic througout the past couple of years. You’re Jim Raynor, ex-Space Marshall after you burned bridges between yourself and the reigning Terran Tyrant, Arcturus Mengsk. Since then you’ve been drinking yourself to sleep with dreams of half-insect, half-human babes and putting a bullet into ol’ Mengsk’s head. One day, an old friend named Tychus Findley comes a-calling, giving you tips to some juicy mercenary contracts. Your little army needs the cash to keep fighting, so even if Tych is obviously slipperier than creep, you’re on his game for now.

The first mission is pretty much a cake walk to get you re-acquainted with moving your units around and seeing them gang up on enemies until they’re bits of bloody pulp. The next couple have a bit more bite, having you take on a small Dominion base and then holding out waiting for your pick-up as Zerg hordes rush in. A cool cutscene later and you find out about the big threat you’ve been feeling in your bones all this time. Later on you’re on a Zerg-infested planet trying to evacuate civilians abandoned by Mengsk to the insect hordes.

Raynor’s digs is pretty cool- your HQ is the Hyperion, the old Battle Cruiser you appropriated from Mengsk a few years back. No more basic menus or teleconferences galore here- the interface now puts you smack in the middle of a bridge, a cantina, a lab or the ship’s armory, with pertinent personnel there to strike a conversation with, or little bits to explore or play with, such as an arcade game near the bar, or a news program playing on the TV. It all makes the world so much more involved and more RPG-like, telling the ongoing story more than ever before. In short, it’s pretty awesome.

So far I think I’m doing fine. I’ve gone through most of the missions smoother than a buttered brisket, with little casualties and quite a bit of success. As a result, Jim and the Raiders are becoming Heroes of the People, with rebels joining up and development of the resources coming along swimmingly. In some cinematics and trailers I’ve seen in the past, there were moments where the crew seemed more openly hostile or frustrated with Raynor- things that may happen if you proceed badly or fail in some objectives.

It has been said in the literature and trailers that you shape the story by the choices you make, and how you play. I guess this means a sort of morality meter may be in effect. Do details like your going out of your way to save trapped rebels affect the plot, your progression and how your crew sees you? Also, there’s a push-and-pull of two opposites right in your home camp, with dedicated starship captain Matt Horner on one side, questionable merc Tychus on the other.
It would be interesting to see variables in this regard, but for now I’ll go with the flow. Things should get harder as the war gets along.

Needless to say I’m enjoying the game immensely, and this just brings me back to my old, old days of PC gaming- honestly, it was a Blizzard game, Diablo 2, that made me buy my first gaming PC. Now, I’m back onto keyboard and mouse jockeying and it’s with another sure-classic from these stone cold gaming gods. I’ll most surely be losing more sleep in the weeks ahead as I play, replay and play this awesome game more. Oh, the horror and the glory.

Starcraft 2 lands in Manila

Posted in Game-related Events, Gaming, PC Gaming, Starcraft 2, Strategy RTS on July 27, 2010 by thelonegamer


Hell… it’s about time.

It’s the 27th of July, and that means that the wait is finally over for fans of Blizzard’s mega-hit RTS, Starcraft. The long-and-much-awaited sequel, Starcraft 2, hits stores right NOW. Well, at least here in Manila. Stores like Data Blitz probably already have the game in stock at this very moment, and hardcore fans are probably already on their way or have already lapped up their copies.

I’m surely going to try and score my copy today, once I get the chance to slip out of the Salt Mines. I wasn’t too hot with the Collector’s Edition, but now I’m actually interested in it thanks to some neato goodies like the Behind-the-scenes DVD and the Raynor dogtag USB with the original Starcraft game embedded. Well, I’m sure the set is pretty pricey and might not be available off the bat, at least right away though… we’ll see. I’ll keep my eyes out for it. For now though, all I want is the game, on my iMac and playable by tonight at The Sanctum.

For everyone, happy Zerg-rushing! A new era of galactic war has begun, in all it’s glory, all it’s horror… and all it’s FUN!

Streetfighter X Tekken SDCC Gameplay!

Posted in Fan Service, Fighting Games, Game Advertising, Game-related Events, Gaming, PS3, Streetfighter X Tekken, Xbox360 on July 25, 2010 by thelonegamer


Shoryuken meets Doryah!

Here’s a better version of the gameplay clip from SDCC of Streetfighter X Tekken. While this is supposedly an actual playable demo with both games’ producers, Yoshinori Ono and Katsuhiro Harada, at the controls, I think it looks a bit too rehearsed for me to be simple gameplay.

Well, what do I think? It’s a bit cheezy and certainly made for crowd-pleasing, but hell- why not? Kazuya and Nina look pretty slick in the SFIV style, and you could easily see their moves during the fight, from combos to throws to their ‘Ultras’. The inclusion of some kind of tag-team mechanic, or just perhaps an assist role played by a second fighter, should be pretty cool.

I can’t wait to see what the Namco-made game looks like! I’m most concerned with which fighters will make it into each game- the rosters may surely make or break these cross-over beat ’em ups. Anway, enjoy the vid and the cheering, and I’ll post new stuff as I find ’em.

More SF X Tekken Info!

Posted in Fan Service, Fighting Games, Game Advertising, Game-related Events, Gaming, My Stuff, PS3, Streetfighter X Tekken, Xbox360 on July 24, 2010 by thelonegamer

Adriasang just posted a cool article talking with Yoshinori Ono about the recently-announced Crossover Fighters. Check it out here.

As elated as we’re all feeling though, I guess we all have to realize that this bit of Comicon teasing is probably all we’re gonna get for a while. Apparently both games are very early in the development cycle, and according to Ono the release of the Capcom-produced game may be as far as 2 years away(!), with him thinking that his game will come out earlier than Harada’s.

On the other hand, it’s great that each company is giving the other free reign over the development, so I am hoping that the Tekken vs Streetfighter title has good stuff like Character Customizations, extensive move lists for the SF crew and so on… Tekken 6 with SF characters, I say.

And of course, it goes without saying that I hope the canon sequels to both SFIV and Tekken 6 are still proceeding full tilt with development apart from these Just For Fun projects.
Anyway, this was a nice little treat for fight fans this year, till next time we hear about this Crossover Crisis, let’s keep our hopes high.

Streetfighter X Tekken, Tekken X Streetfighter Announced at SDCC!

Posted in Fan Service, Fighting Games, Game Advertising, Game-related Events, Gaming, PS3, Street Fighter IV, Streetfighter, Streetfighter X Tekken, Tekken, Tekken 6, Xbox360 on July 24, 2010 by thelonegamer


Fighting fans, rejoice!

This just in- Yoshinori Ono, over at the SF panel in SDCC, has just confirmed the latest crossover fighters coming: Streetfighter X Tekken AND Tekken X Streetfighter. This collaboration between Capcom and Namco-Bandai was let out of the bag finally as Ono-san was interrupted during his panel talk by Tekken producer Katsuhiro Harada. The two then went on the announce this holy hardcore fighting alliance.

A teaser trailer and playable SFXT demo was reportedly shown and available (I’ll post if once it’s available) with Ryu and Chun-li facing off against Kazuya and Nina, in 2D, with SFIV-style EX moves and tag-team combat! Harada also said that on his side, Tekken X SF is also being developed, but in Tekken 6-style 3D arenas and fighting. Check out this article at Kotaku for the original info. More as I get it then!