Archive for July, 2009

Tekken 6 Interview with In Joon Hwang

Posted in Fighting Games, Game-related Events, Gaming, PS3, PSP, Tekken, Tekken 6, Xbox360 on July 31, 2009 by thelonegamer

Check out this Tekken 6 interview conducted by Coin-op TV with Namco-Bandai’s In Joon Hwang at the recent San Diego Comic Convention.

Not really anything new… but Mr. Hwang does remind us that it’s still about 90 days to the game’s release… gah…

Advertisements

Oh MY! Lotsa Awesome New Tekken 6 Screens!

Posted in Fan Service, Fighting Games, Game-related Events, Gaming, PS3, PSP, Tekken, Tekken 6, Xbox360 on July 31, 2009 by thelonegamer


Asuka gives her now-evil cousin Jin the boot.

Game Watch of Japan just posted a HUGE article on the upcoming console versions of Tekken 6. Though it begins safely enough with the usual gaggle of info about the game and the limited edition bundles, some character profiles and game features… it suddenly astounds with some all-new screens, including some cool stills from the Scenario Campaign’s Intro CG Cutscene!

Lars begins his Bloody Rebellion.

Tekken Force troops gear for combat.

Firefights ensue as Rebel Tekkenshu take on Zaibatsu Regulars.

The CG cinematic apparently shows Lars Alexandersson (Scenario Campaign mode’s default hero) beginning his coup against the Mishima Zaibatsu with an assault on a heavily-guarded facility. Just what is in this base that has Lars interested? Methinks i know, but we’ll see. Anyway, awesome stuff!


Rivals Asuka and Lili team against some mean-looking enemies… including what appears to be an armored Bob?

All that plus yes, there even more screens of Scenario Campaign gameplay and pics of the extra console outfits for both Lars and Zafina.

Zafina’s new outfit in action.

Also, the Japanese are getting their own Limited and Collector’s Edition of the game; once again it comes with The Game and a Wireless Hori Stick plus Art Book. The LE and CE will also be available at Play-Asia, so now everyone can have their extra-expensive and extra-spiffy Tekken 6 this October.

What a great thing to find on a Friday! And you can probably expect more… TONS MORE Tekken 6 stuff to come as the hype for this game heats up. Check out all the exciting goodies here! Tekken 6 is set for release on PS3 and Xbox360 this October 2009- October 27 for the US, while it’s October 29 for Japan.

Japanese Tekken 6 Site Updated

Posted in Fan Service, Fighting Games, Game-related Events, Gaming, PS3, PSP, Tekken, Tekken 6, Xbox360 on July 30, 2009 by thelonegamer

Okay, a minor bit here. Namco-Bandai’s marketing for Tekken 6 is in full swing, and the game’s official US website is reflecting that with their weekly Character Matchup Trailers and various sections filled with stuff to keep gamers thinking about the game as they excruciate until October. On the other side of the pond though, strangely enough the Japanese official Tekken 6 site is… less important. This may have something to do with how the game’s sales are 90 percent from overseas markets, but still… there’s no excuse to have a lame official game page for such a high-profile release.

Anyway, the Japanese website devs have finally gotten around to updating their stuff slightly, adding a couple of sections for Game Features and adding some Downloadable Wallpapers. So if you’ve got nothing better to do, check out the Japanese Tekken 6 site and get a nice background for your desktop.

What Makes a ‘Deep’ Fighter?

Posted in Fighting Games, Game-related Events, Gaming, My Stuff, PS3, PSP, Tekken, Tekken 6, Xbox360 on July 30, 2009 by thelonegamer

Found this bit from the blog of Richard Li, 1Up‘s resident fighting game guru.

Each game in the top ten Arcadia list provide the player with an wealth of options and possibilities. Tekken 6, for example, is the number one game in japan for over 3 months, and is loved for a good reason. Despite the inordinate cast members, almost every character plays differently, their moves “unique,” their playstyle diverse. Watching match videos on youtube is hard to gauge the amount of metathinking, of weighing options, that the players must go through. Wavedashing backwards to get proper spacing, anticipating counterhits and counterthrows, sidestepping intelligently on the z-axis to avoid setups, waiting as a form of baiting — these are the things most ppl miss when watching match videos, and is sorely underappreciated.

I find it quite refreshing to see (deserved) praise for Tekken 6 from a big game site, something I tend to see far too few of these days for some reason. I was kinda worried about the game getting a fair review from a site that is pretty heavy with SFIV and VF, but now I’m kinda having some hope. We’ll see though.

Tekken 6 Bloodline Rebellion is, BTW, still the top arcade game in Japan according to the latest issue of Arcadia Magazine. The console versions are due out this October.

Wolverine, Anime-style…

Posted in Action Adventure, Anime, Manga on July 29, 2009 by thelonegamer

Here’s the trailer to Marvel’s anime version of their adamantium-clawed cash cow, Wolverine. The show is apparently set for a 13-episode run next year, and is being produced by Studio Madhouse (Ninja Scroll, Vampire Hunter D: Bloodlust). The trailer has ninja, giant demons and… a strangely bishonen Wolvie slashing arse.

What can I say?

It’s… not right. Iffy, at best. It’s just NOT Wolverine. The tone is off, the look is waaaaay off, the feel is wrong. If this was entitled anything else, it would probably look cool. But for something called Wolverine… no. My take? Too ‘graceful’ and not bloody enough. Wolverine is about clenched muscles, clenched teeth, brutal violence and ripping into enemies. He’s a gritty, angry, bad-ass and wild killing machine, violent and never pretty, who is often as scary as the enemies he faces. Wolverine is NOT about balletic grace or pretty dances of death, not about artistic precision and limpid-eyed stoicism. This thing.. they’ve turned Wolverine into freakin’ VEGA.

Whatever. May be worth seeing anyway, since it IS from Madhouse. But color me iffy right now.

Broken, Barebones Brawling

Posted in Fighting Games, Game-related Events, Gaming, PS3, Xbox360 on July 29, 2009 by thelonegamer

Reviews for SNK’s console port of King of Fighters XII are out, over at 1Up, Team Xbox, IGN and Gametrailers. Though a couple of these reviews are a bit too kind to this seriously lacking and terribly thin arcade port, I think the overall low scores are indicative of how this ‘rebirth’ to the classic fighting series is more of a false start.

I won’t be doing a KOFXII review as I won’t be wasting money on this bare cupboard of a game. The simple fact is that this game has NO Single Player Value at all. There’s no Story Mode (throwing to the wayside the so far cool storyline with Ash Crimson and the Orochi saga), no Boss to take down, no extras or unlockables (unless you consider a couple of character pics big rewards), no modes or incentive for players without a Class-A internet connection or a posse of regular fight buddies to call over at the drop of a hat. What you get is a very reduced roster with many of the fighters missing moves, an updated KOF fighting engine and the first (and only) real graphical makeover for the series in about 10 years. That’s it.

Really, what KOFXII basically is a tech demo or a DLC title being sold off as a full-price game.

Okay, what the heck was SNK thinking when they put this game out? That the Hardcore KOF Fans would eat it up despite all the flaws? That they really don’t need to add anything else to the mix aside from two very obscure console exclusive characters (who are among the underdeveloped category)?

KOF has a great storyline running in the last few installments and it’s gotten to a bit of a climax with Ash Crimson and his manipulations of Kyo Kusanagi and Iori Yagami… HEY, here’s an idea! Let’s throw all that aside and just have this latest KOF just be about fighting. At least Blazblue did all it can to make a Single-Player experience viable for the home game… this… I am at a loss.

If you’re a hardcore KOF fan who regularly has mates over, then this game may be for you. For fight fans not that much into KOF, if you’re looking for a 2D fighter, Blazblue surely has more value. SNK, you screwed up this one. Take a look at good home console ports to see how they’re done.

Read the 1Up review here, Team Xbox’s review here, IGN’s is here, while GT’s video review is here.

Tekken 6 Console: Scenario Mode Info, Battle Record… Tekken 7?

Posted in Fan Service, Fighting Games, Game-related Events, Gaming, PS3, PSP, Tekken, Tekken 6, Xbox360 on July 28, 2009 by thelonegamer


Harada-san sheds some light on the much-anticipated brawler.

An interview with Namco-Bandai’s Katsuhiro Harada at Vandal.net, a Spanish gaming site, revealed some tidbits about the upcoming Tekken 6 for consoles, specifically about the Scenario Campaign Mode. The site is in Spanish, of course, so I took the liberty to use Google Translate.

As we already know, Scenario Campaign is a new, online-capable minigame/mode in Tekken 6 that will allow players to take their favorite Tekken fighters out of the regular arena and battle hordes of enemies in expansive areas and stages. Fight money, customization items and real-time cutscenes are in store for players in this new itineration of the classic Tekken Force mode.

According to the interview, Scenario Campaign is designed to be played either though Offline Single Player or Online Cooperative Multiplayer, and that’s it. There is apparently NO Offline Multiplayer AKA two players playing together on the same console, on the same couch. If you’re alone and don’t have an good internet connection, you play with your chosen fighter and an A.I. controlled buddy. If you’re online-connected then you can play alongside someone from the other end of the world, with them controlling your fighter’s ally.

According to Harada, the mode was specifically designed this way since two players having to play together using one TV will inevitably require split-screen or always restricting freedom of movement for the characters. If you are playing with a friend online, they can be in another room or area while you are in another, with no such restrictions… since you are using two different TVs.

The interview goes on to mention that one of the options/features being worked on (not 100% confirmed, I guess) is the ability to record matches for uploading online, which then can be viewed or downloaded.

Another feature being developed as well is Character Ghost Creation, how to record your match fighting style and use it in some way.

To end the interview, Harada mentions that he is indeed already thinking of the next Tekken, but it might actually not be called ‘Tekken 7’, just to change things up. Eh? Intriguing. Check out the original article here.

Tekken 6 is set for the PS3, Xbox360 and PSP this coming October 2009.