Dedicated Streetfighter site Hadoken.Net just posted an exclusive interview they conducted recently with Capcom’s Seth Killian on the upcoming Super Streetfighter IV. The good news? The interview is pretty long with a lot of good info… particularly the simple fact that the game is DONE. Yep, development has finished, so there’s really no point in any more ‘I wish Yun/Alex/Geki/Eagle/Jun Kazama were in it’ thoughts… heheh. Anyway, it’s been pretty slow recently in SSFIV stuff ever since the lovely reveal of the 3rd Strike fighters, so this should be a nice bit for anyone waiting for this latest SF. Check out the whole interview here.
Archive for February, 2010
iPhone gamer that I am, I’ve been raving about Plants vs Zombies so much on the apple device- which is only natural- but really… it’s a port, and there are so many games that were made specifically for the appstore that are just as addictive, fun and engrossing as any hand-me-down from consoles or big screen computers.
One such gem in the appstore is Space Miner: Space Ore Bust. Basically it’s Asteroids with RPG elements, which actually works out pretty nicely. You play as a young, fresh-out-of-Space-Academy pilot who finds himself (or herself) out of work in the asteroid-littered galaxy. But you’re not unemployed for long as you soon shack in with your old Uncle Gritstone and take over the business of mining precious ore from asteroids. Gameplay is simple enough- blast the floating space rocks and you’ll sometimes find ore which you must then collect. Get enough profit and you’ll be able to upgrade your flying hunk-of-junk jalopy for something faster, more durable and well-armed. And you’ll need a better ship as you take on an army of robot drones belonging to a ruthless Space CEO, race to rescue marooned space tourists and put together clues to find the secrets of a lost alien race.
WOW! If that sounds cool, it really is. Space Miner is an excellent casual game that never really becomes too hard or frustrating (except maybe at Hardcore Level), and the wonderful graphics, animations and sound (the old country-style banjo music is priceless) make for a game that you can just play in a jiffy anytime, anywhere. It CAN get pretty addictive though as you’ll often find youself playing just a little bit more than you initially intended in order to earn enough for that cool upgraded cannon or shield. The story is well-written and funny and the overall look and feel of the game is polished beyond most throwaway titles on the appstore.
This space-shooter/RPG is one of my fave titles on the iPhone so far, and I highly recommend this for killing time (and asteroids) in a jiffy. There’s a reason why this title has gotten rave reviews from pretty much every iPhone Gaming site online- it’s pretty awesome. Go get it! Now!
We know it’s coming… but when?
Just last week, Virtua Fighter 5 Final Showdown was announced at the AOU. This fighting hoopla has got me thinking… are we going to see the next crop of Namco-Bandai’s beat ’em ups revealed anytime soon?
Soulcalibur IV came out a long time ago; it’s high time we heard of a slashing sequel. A few fighters’ endings in SCIV seemed to hint at a finality, but really- there’s a reason why this series has a tagline ‘Eternally Told’.
I’d love to see a whole totally new crop of characters- perhaps a couple grown-up kids of the previous batch. Xianghua and Kilik’s twin son and daughter, perhaps who fight as one (a dual-body character would be a first in the series)? Perhaps Sophitia’s daughter would be entering the fight, in her mom’s sandals? Ivy’s daughter or son, a white-haired emo pretty boy?
Truth be though, we’ll probably see old faves return more likely. There’s always a chance that a shard or two of Soul Edge is still out there, waiting to corrupt a heart or two.
Graphics-wise, SCIV was a spectacular game, so all I can say is I hope they still try to push the looks forward to fix the flaws and little chinks in the graphical armor of this title. Perhaps more solid and even more detailed character models? Also, please… no more guest characters. Please.
Then there’s Tekken NEXT. Series’ producer Katsuhiro Harada has hinted that the next Iron Fist game might not necessarily be called Tekken 7. Perhaps this heralds Tekken Tag Tournament 2? Imagine it- Tekken 6 graphics, MIA and retired fighters resurrected or drafted for another go, with Tag attacks, Tag throws, Double-Bound! combos and more. How about a Tag-team boss fight against Azazel and Nancy together? OUCH.
Perhaps not. As fun a mash-up would be, I’d actually prefer a proper sequel rather than a fan service non-canon free-for-all.
As with T6, I don’t expect a big time-leap, but perhaps a year or two may pass, allowing for stuff to settle down a bit after the world-shaking shenanigans of the Zaibatsu-GCorp Conflict. Hopefully questions will be anwswered such as Is Jin alive? Who will be in control of the Zaibatsu? Will Lars still be neck-deep in the central storyline? It gets me thinking though that some characters need to have a totally new goal to be relevant this time around. Zafina, for example, seemed totally centered around Azazel and the Jin-Kazuya conflict. However, all it takes is for her to see another vision or dream to give her another excuse to keep fighting and crawling around, so that shouldn’t be a problem… same goes for everyone else.
In general, Tekken 6’s endings all seemed to be stopgap resolutions- partly why I do believe a sequel is not far away. Hopefully Tekken 7 will do a lot things better where T6 kinda stumbled or stubbed its toe.
Graphics-wise; I don’t expect a big leap, but if they at least update HD settings so that T7 takes advantage fully of HD screens and displays at 1080p, even just teeny-tiny tweaks to the already-awesome character models will suffice. One thing we may see are more expressive facial expressions, which I recall Harada citing in one article last year. SFIV-class facial contortions in reaction to some attacks? Hilarious.
Gameplay-wise, I think Bound! and Juggles will remain, although I hope they fix some elements, or add something that just shakes up the game once again. Perhaps it will be more to do with the stages next time? Maybe they’ll be more interactive?
Customizations will surely be back and even more detailed- truthfully, I wish Tekken would just adopt SCIV’s manner of customization and allow players full control of the fighters’ look, head to toe. Yeah, it will open up that can of worms full of underwear-clad Asukas and Jins, but hey… if players want it, why not? Images of Bob in his briefs make me shudder though… yeesh.
Tekken is, ultimately, something that the devs won’t try to change too much or too radically. There are things expected of it which will ensure that any steps that the series takes will be baby steps at best. What we love of Tekken will remain, at least, and that’s not necessarily a bad thing. It’s really impossible to tell what’s next but as usual, we can always dream. Hopefully though we don’t need to dream too long till we get our next fighting fixes.
IGN just posted vids of the upcoming Streetfighter IV on iPhone. Due out in early March, this portable fighter apparently features 8 combatants- Ryu, Ken, Chun-li, Guile, Abel, Blanka, Dhalsim and M. Bison. What can I say? I guess hoping of the new SSFIV fighters on this version was hoping a bit too much… but the animation and fighting seems pretty cool for a mobile game.
If you’re a hardcore SF fan who likes the idea of Shoryukens on the go, this is probably a no-brainer. The lack of any of my fave fighters in the roster makes this only an optional buy for me, but I’ll probably spring for it if only so I can replace Blades of Fury as my iPhone’s fighting game. Maybe they can add more fighters via updates? Hmm…
This Capcom portable fighter is due out on the appstore sometime next month at the properly reduced price of $10.00. More as I get it.