Archive for the Soulcalibur IV Category

Musing About Fighting Games: Tekken VS Soulcalibur

Posted in Fan Service, Fighting Games, Gaming, My Stuff, PS3, Soul Calibur, Soulcalibur IV, Tekken, Tekken 6, Xbox360 on May 25, 2010 by thelonegamer

Iron Fists versus Steel Blades!

It’s almost the middle of the year. All the big guns in fighting games have fired their salvoes. Now it’s all about waiting for the next wave. Tekken 7? Soulcalibur V? Super-Duper Streetfighter IV? Done that. How about something like… Tekken VS Soulcalibur? It’s a topic suggested by one of our longtime readers, so why not? What would I expect from a Mash-up Fighter starring Namco-Bandai’s two fighting franchises?

A Crazy Storyline to Tie It All In. I guess this should be required for any Crossover. How the heck can the fighters from the present meet up with those of the lost chapters of antiquity? Perhaps a shard of Soul Edge is discovered in the Tekken world, which, once handled and unleashed by some poor fool, opens a doorway or portal through the dimensions and time, linking both worlds together in a potentially disastrous bond. The good fighters from both realms must fight to sever the bond, while those seeking chaos will try to maintain it and perhaps destroy both worlds, or create a ruined new one from the ashes of both realities. OOOH…
Hopefully this story will be told through cutscenes (I prefer in realtime) where the fighters interact and converse (though hopefully in scenes more gripping and interesting than the talking-heads expos from Tekken 6’s Scenario Campaign). It will indeed be interesting to see how Mitsurugi and Kazuya react to each other…

Mitsurugi: Hey, you! You’re strong. Let’s fight!

Kazuya: Insect. (Puts up fists)

… or not. Oh well. Anyway, a Tekken VS Soulcalibur game will most probably have a nifty subtitle, as Crossover games are wont to do… how ’bout Tekken Vs Soulcalibur: Strongest Souls Clash! or Worlds Shattered by Fate! Ouch.

A Battle System that Does Justice to Both Games. Hopefully TvsS will find a way to let both fighters from either side be strong and bad-ass without being too powerful. How strong will unarmed fighters be against warriors with enchanted weapons? Maybe the Tekken Fighters can arm themselves with enchanted bracers or gauntlets (like Hei did in SC2)? Or maybe their mastery of Chi is enough to empower them against the blades of the Caliburverse? Anyway, it will be a trick to meld two games with very different fighting styles, but it surely can be done.
Perhaps the new battle system will meld elements from each side, like the Guard Impacts of Soulcalibur plus the Bound! System of Tekken. Maybe we can have Tag Team modes for some awesome pair-up pummeling. Let’s see Lightning Screw Uppercut combos into Angel Step-Triple Thrusts for a 20-hit combination. Awesome.

Big Bad Bosses. Who is pulling the strings in this Crossover-Contest? Soul Edge? The Mishimas? Devil? Yet another Gigantic Tekken Boss? Perhaps each side can have its own end-villain to take on, perhaps empowered by Soul Edge’s evil power, and perhaps using mind-controlled fighters (from either world) as it’s unwilling pawns. Friend may be pitted against friend, or good guys (and girls) against other good guys (or girls). Oh the drama!

Character Creation and Customization. Let’s see the Soulcalibur manner of Customization to rule here, meaning more control over how we dress up the fighters. Maybe we can ‘modernize’ the Calibur fighters’ look with present day fashion, or gear up the Tekken crew in fantasy armor. Or just strip everyone down to their trunks or bikinis and be done with it.

Crazy Modes. I give up… we’ll probably never see Tekken Xtreme Beach Volleyball, not in one of the canon Tekken titles. But perhaps a just-for-fun crossover fighter may be the venue to put in out-there modes like that, plus you have two stables’ worth of babes to compete in it. How ’bout the return of Tekken Bowl, but this time with the Soulcalibur cast on board as well. Tekken Tennis? Mixed pairs to the death? Hey, why not?

In any case, Tekken characters can indeed stand toe-to-toe with the sword-wielding warriors of Soulcalibur, as we’ve seen in the past. Namco-Bandai has two awesome fighting games in their stable… why not bring them together for an awesome two and a half? Who knows, it may happen. Or not. The possiblities are endless!

New Super Streetfighter IV “New Challengers” Trailer

Posted in Fan Service, Fighting Games, Game-related Events, Gaming, PS3, Soulcalibur IV, Street Fighter IV, Xbox360 on November 26, 2009 by thelonegamer

Alpha Males join the SSFIV cast.

IGN just posted this pretty cool trailer for Super Streetfighter IV, featuring the newly-added challengers. As previously revealed, returning Alpha fighters Cody, Adon and Guy will be available in 2010’s fighting sequel, along with T-Hawk, Deejay and Juri. The trailer also features the characters speaking in english, which shows that the dual language track feature started in the first SFIV will be back (I’ll be setting mine to Japanese, of course).

With about three to four months to go to release, I’m expecting a LOT more to be revealed before we get this brawler on our consoles. More as we get it.

Finally Got to Play Soulcalibur: Broken Destiny…

Posted in Fighting Games, Gaming, My Stuff, PSP, Soul Calibur, Soulcalibur IV on September 18, 2009 by thelonegamer

No, my damn PSP’s still on the fritz… but a friend of mine let me play around with his portable and copy of the game for a bit. I played it for about an hour, messing around with CAS, playing some Gauntlet and Quick Match… okay… quick impressions.

It’s Soulcalibur IV on PSP. Big surprise. It controls the same, moves the same, feels the same. Freakin’ awesome.

Not too many things to do. Really, would it have killed Project Soul to include a simple Arcade or Story mode? Even with silly anime illustration endings instead of the usual cutscene finale. Something to that effect would have helped this game a LOT in terms of the single-player experience. Quick Match is fine to just play against an opponent but it’s just not the same. Gauntlet is interesting but too focused on the various missions and fiddly. Actually, the most fun I had was in CAS, where I spent a bit too much time trying to compose my fighter’s photo… heheh…. that was neat.

Character Creation is pretty cool. In a way it’s better than the console versions due to having more items and some new options. However, the inability to customize the regular roster of characters HURTS. Still, I guess that makes the PSP CAS a complement to the console CAS, and not a full replacement.

A.I. is exceptionally good. Quick Match opponents are nasty, and I do see the CPU opponents aren’t pushovers like before. They spam moves, use combos, sidestep and so on… almost seemingly like a real player. Almost. I like.

Graphics are amazing. The characters are detailed and awesome, even if the screen just too small to appreciate it all properly. Well, it IS a PSP after all, so still, it’s an incredible achievement for the PSP. The animation quality seems very close, if not exact to the movements of the console versions, which is awesome.

I’m definitely getting this game on my own PSP, and it seems a great time-waster. I just wish the devs went a bit more into making the Single Player Experience more… conventional. As it is, it’s still a cool tool for honing your Calibur skills, but unless you regularly play with friends or online, would you need that? Oh well.

Weekend Warrior

Posted in Game-related Events, Gaming, My Stuff, PSP, Soul Calibur, Soulcalibur IV on September 4, 2009 by thelonegamer

Whew! Another week in and out. But for some reason, there’s still four freakin’ weeks left to September… what the heck? Oh well. What can we do to make the wait lesser aside from just doing other stuff?

My agenda for the weekend will be to have my darn PSP fixed, so I can eventually get to play Soulcalibur Broken Destiny. All the reviews have been quite good, and I’m raring to get my mitts on it. Also gonna try and play some of my new acquisitions, including Batman: Arkham Asylum. Aside from all that, I should catch up on sleep and just chill out.

Enjoy the weekend, dudes. Next week’s another week, another step forward.

Soulcalibur: Broken Destiny 1Up Review

Posted in Fan Service, Fighting Games, Game-related Events, Gaming, My Stuff, PSP, Soul Calibur, Soulcalibur IV on September 2, 2009 by thelonegamer

The folks over at have given the down-sized Calibur their verdict. Quite a nice score, that. Check it out here.

Anyway, SCBD’s out already on sites like Play-Asia, at least in Japan and Asia, although I won’t be getting it right away thanks to my PSP being on the fritz at present. I’ll try to have it up and going over the weekend. The pocket slasher looks really slick though I have to say I am disappointed that you can’t customize the Regular Characters anymore (you can only edit colors), which I guess is the swap for the availability of P1 costume pieces into the Character Creation pieces… in this regard the console SCIV is still tops, though I really want to try out Dampierre’s crazy moves. Heheh… and what’s this about Zasalamel rambling about divorce and panty shots..?

Soulcalibur BD on Famitsu, PSP Woes

Posted in Fighting Games, Game-related Events, Gaming, My Stuff, PSP, Soul Calibur, Soulcalibur IV on August 24, 2009 by thelonegamer

Soulcalibur: Broken Destiny is on it’s way- at least for Japan. The pocket slasher gets unsheathed on August 27 for gamers in Nippon. The PSP translation got a decent score of 31/40 ( 7, 8, 8, 8 ) from Famitsu of Japan.

For gamers not in Japan, the english-translated version is set for a September release… which is all right for me since my PSP is busted at this time, and it will take a while for me to have the chance (and the spare bucks) to have it fixed. And I want it to be fixed with both SC and Tekken 6 coming to the portable in the very near future. Oh well.

1Up recently had SCBD on their Gaming Night feature, and while the participating hosts testing out the game could have been a lot more… articulate… it showed off quite a bit of the game, including neat stuff like Dampierre’s ridiculously hilarious Critical Finish. Check it out if you haven’t already.

New Soulcalibur Broken Destiny Screens

Posted in Fighting Games, Game-related Events, Gaming, PSP, Soul Calibur, Soulcalibur IV on August 14, 2009 by thelonegamer

Dampierre tries to sob-story his way past a fight.

Soulcalibur: Broken Destiny on the PSP is inching closer and closer, and so far it’s looking quite smashing (or is that slashing?). The Magic Box just posted a bunch of new screenshots, most of them showing off the dapper Dampierre and the ubiquitous Kratos in action. Also, take a gander at Damp’s slick alternate outfit! Check out all the slick new screens here.

What can I say? This game looks to be a must-have, even if you have SCIV on your big main console at home. Having the Calibur Gang in your pocket wherever you go is just freakin’ awesome (and they’ll be joined by the Tekken Crew later this year). Hold onto those portables, everyone.

Soulcalibur Broken Destiny Preview at Gamespot

Posted in Fighting Games, Game-related Events, Gaming, PSP, Soul Calibur, Soulcalibur IV with tags , , , , , , on July 21, 2009 by thelonegamer

Gamespot just posted a pretty awesome and meaty video preview of the upcoming PSP fighter, Soulcalibur: Broken Destiny. It shows off some bits of the CG intro, showing the fighters mugging it for the camera. New fighter Dampierre is seen in action quite a bit, and the preview runs through the available modes quite nicely, with emphasis on the new Gauntlet Mode and a brief but nice look at the enhanced Character Creation mode. All in all, great stuff and it should whet appetites like blades on a whetstone for this PSP hack-and-slash pseudo sequel. Check out Gamespot’s Preview here.

Nicely enough, like SCIV, Broken Destiny looks to have english voice and text support right away, so it should be pretty accessible to anyone wanting to import right away. Man, this game looks great. It’s out in late August or early September.

Soulcalibur Broken Destiny: Kratos Gameplay

Posted in Fighting Games, Game-related Events, Gaming, PSP, Soul Calibur, Soulcalibur IV on July 19, 2009 by thelonegamer

Here’s a cool clip of some Soulcalibur: Broken Destiny gameplay featuring guest character Kratos. The god of war slashes it up in two fights, one with Talim and the other with Kilik, two recently-announced returning fighters in the PSP game. The clip also includes a look at Kratos’ Critical Finish, which isn’t as gory as the stuff he does in God of War III, but is still pretty cool.

Soulcalibur: Broken Destiny for the PSP is due out this coming August 27.

More Soulcalibur: Broken Destiny Screens

Posted in Fighting Games, Game-related Events, Gaming, PSP, Soul Calibur, Soulcalibur IV on July 18, 2009 by thelonegamer

Gamespot of Japan has just posted a lot more screenshots from the upcoming Soulcalibur: Broken Destiny for the PSP. Several of the screenshots show one of BD’s intriguing new gameplay elements- the ability to Self-Destruct your own armor or outfit! Okay, now WHY would you want to have your warrior burst out of his or her own clothing? Well, aside from the aesthetic appeal, there is apparently a bonus to the Soul Gauge at the cost of some defense properties. It’s still not totally clear but that’s basically the premise. Also, if you catch your enemy in close when doing the Self-Destruct, you’ll apparently cause a bit of damage. Neat-O!

Anyway, check out Gamespot Japan’s Soulcalibur screenshot gallery here. Soulcalibur: Broken Destiny is set for release (in Japan, at least) this coming August 27, 2009.