Archive for the Survival Horror Category

Dead Space iPhone Gameplay

Posted in Dead Space 2, Game Advertising, Game-related Events, Gaming, iGaming, iPad, iPhone, Mobile Games, My Stuff, Survival Horror on January 19, 2011 by thelonegamer

Dismemberment on the go!

Here’s the first official trailer of Dead Space on the iPhone. From the look of it, it seems that EA has done a pretty fine job of porting the horror of hapless Isaac Clarke’s adventures against the body-snatching Necromorphs. There’s the almost HUD-less interface, an arsenal of limb-cutting tools, dark corridors of menace and, of course, horrific misshapen beasties all hell-bent on making you soil your pants as they make Isaac into chopped liver. Supposedly this portable chapter bridges the gap between the first and second DS games.

Even on a small iPhone screen, this should have players jumping in their seats if you have a good pair of earphones- and doubly so on an iPad. Color me pretty interested. Dead Space on iOS4 should be out on the appstore at the same time of the console release of Dead Space 2, which should place it sometime next week.

Resident Evil 3DS Gameplay Demo Presentation

Posted in 3DS, Game Advertising, Game-related Events, Gaming, Resident Evil, Survival Horror on January 10, 2011 by thelonegamer

Survival Horror takes a New Dimension…

Here’s more footage from the Nintendo World 2011 show featuring the upcoming 3DS portable, this time with Capcom’s Resident Evil titles. Resident Evil: Revelations takes place on a ship with players taking control of heroine Jill Valentine (now back to her regular hair color). As I understand it, the game is adapting the original, suspense-filled and atmospheric gameplay of the first games, rather than the run-and-gun action of the more recent REs. Very nice, and the graphics certainly look awesome- Jill’s cute butt is certainly admiringly rendered. Heheh. Really though, don’t these guys know about head shots? Why the hell are they aiming at crotches so often..?
Anyway, those wanting the more action-oriented flavor of RE5 should be interested in Resident Evil: The Mercenaries 3D, which stars both Chris and Claire Redfield in some high-powered Majini-fighting action adapted from the original mini-game mode on RE5.

Anyway, the RE games look like more reasons to get a 3DS, darn it. The portable is out this February.

Playing Dead Rising 2…

Posted in Action Adventure, Dead Rising 2, Gaming, My Stuff, PS3, Survival Horror, Xbox360 on October 14, 2010 by thelonegamer

…haven’t really gotten that far yet in the adventures of Chuck Greene in Fortune City. Just got Katie her first dose of Zombrex. Now I gotta go find me some survivors.

… safe house guy gives me the key to the maintenance room, so now I can make combo weapons. Nail + Bat turns into the Spiked Bat. Much stronger than just the bat. Or the nails. Nice for crowds.

…MAN does Chuck run slow or what? Hopefully as he levels up, he runs faster. Or at least gets a lot more stronger than he is now.

…I find some vandals messing up a nearby store. They call me an old man. Then they attack. Someone sprays some weird crap in my face. Then, blackness. What the hell?

… Chuck wakes up in the comfort room, wearing just his boxers (white with hearts, of course). DAMMIT! Those looters are gonna pay.

… Hmmm… flashlight… there’s surely a use for this… where’s that jewelry store?

… Should I go with the yellow tracksuit? Or the thong bikini..?

… GODDAMIT, can Chuck run any slower? AAAAUGH a zombie bites me in the groin. Chuck needs creamer… badly!

… so many things to use as weapons! Ooh. I just wanna go around and try stuff. But my phone’s ringing. Stacy the CURE girl wants me to save someone trapped in some store. Oh well…

… Apparently zombies don’t care if you’re on the phone or not… one starts chewing on my throat in the middle of a conversation. AAAAAUUUGHHH…

… Just one life square left. Finally reached the survivors holed up in a knife shop. I pick up a cleaver and start helping them clear the shop. As the last zombie dies I get ready to talk to the older dude when he guts me and everything goes red. What the hell…

So I had to reset. Still, it was pretty fun, and it’s continually a learning experience. Gotta get used to the areas, gotta learn to make use of the map and find some short cuts. But there’s so much to do, so much to see and discover, I just can’t wait to dive back in. I think I’m gonna be spending a lot of time in Fortune City.

Welcome to Fortune City!

Posted in Action Adventure, Gaming, PS3, Survival Horror, Xbox360 on October 4, 2010 by thelonegamer

Is there a Happy Ending for Chuck and Katey?

Last night, I opened up my brand-spankin’ new copy of Dead Rising 2, still redolent with that new zombie-free smell. I skipped on the first game due to the glaring tedious issues which have supposedly been fixed in the sequel. After a couple of hours play, so far how am I enjoying my stay in Fortune City?

Chuck Greene, former motocross star, single parent and all-around badass, is as square-jawed a protagonist as they’d come. He’s a simple man, wanting only to keep his little girl Katey alive and healthy- not easy when she’s infected with the zombie plague, requiring her a DAILY does of the drug Zombrex, which I gather isn’t exactly cheap. Luckily Chuck is talented- think MacGyver and Ash from Evil Dead rolled into one. You open the game with him participating in Fortune City’s equivalent to American Gladiators- Terror Is Reality- taking out zombies for fame and fortune.

Some time later, ala Jurassic Park the captive zombies are set free into Fortune City’s casinos and malls, causing chaos and wholesale slaughter. Luckily Chuck is able to get Katey to the nearby safe house, but trouble has just begun. It soon becomes clear that Chuck has been framed for the cause of the zombie outbreak. Even worse, it’s gonna be three days before the military comes in to free the place, and till then Chuck has to juggle everything from saving survivors, procuring Zombrex for Katie and clearing his name in between surviving the zombie menace. No problem!

Let me say that I was a bit taken aback starting this game. You begin with Chuck just laying about with punches, which are about as effective as sneezing. Like in the first game, you have to pick up a weapon- which is pretty much ANYTHING you can get your hands on, so you get a bit more stopping power.

Some things are laughably ineffective though, like a broom- though weirdly enough once you break the thing, the broken broom handle is actually quite more useful. Here are there you’ll probably find the odd gun, but really, the best things are hand-to-hand weapons, particularly the nightmarish instruments Chuck can fashion out in the maintenance rooms with a little ingenuity and a LOT of duct tape. The basic stuff include a Spiked Bat and an IED (nails with a propane tank), with a lot more twisted stuff waiting to be discovered.

The more zombies you kill and the more people/survivors you save, the more points or PP you get, which lets you level up and get stronger. So about a couple of hours in, Chuck is literally twice the man he was at the start, laying into zombies like the star he was. I’ve still got a long ways to go though, but thankfully I’m having fun with the campy story, hordes of zombies and the occasional hot babe (Man, that Rebecca Chang is pretty hot…). I’ll try to scramble a review soon.

The Lone Gamer’s Review of Resident Evil: Afterlife

Posted in Fan Service, Game to Movies, Gaming, Movies, My Stuff, Resident Evil, Resident Evil 5, Survival Horror on September 21, 2010 by thelonegamer

Alice returns to kick some Umbrella ass.

Last night, feeling particularly weary in the head, I allowed myself to be beguiled by a larger-than-life standee of Milla Jovovich’s Alice character into watching the latest Resident Evil flick, Resident Evil: Afterlife, directed by Paul W.S. Anderson. You know, I’ve been pretty hard on the RE flicks for one reason or another, though really- I’ve never really given them that much of a chance. I don’t think I’ve watched any of the first three movies in full (only bits and pieces on cable), given that I’ve had preconceived notions against them that prevented me from sitting down and just watching them.

The first movie, Resident Evil, turned me off right away by not including any of the game heroes and instead giving us an altogether new main character in the amnesiac Alice (Milla Jovovich). With few scares aside from the cliche jolts and some stylish kills, this wasn’t my cup of tea then.
The second movie, Resident Evil: Extinction, gave us Jill Valentine (Sienna Guillory) and Carlos Olivera (Oded Fehr), but clunky pacing and a somewhat cheesy Nemesis turned me off again.
Then there was Resident Evil: Apocalypse, which is usually called the best of the three first flicks, although again I got turned off by the desert setting (Too Mad Max). I did like the action and the inclusion of Claire Redfield (Ali Larter) and the flick ended with a cool premise.

And here we are with Resident Evil: Afterlife. Picking up sometime after the last movie, it opens in Tokyo, Japan as Alice makes good on her promise to pay the main branch of Umbrella a visit with some of her ‘friends’… the friends being her army of identical, super-powered clones. Of course, it’s not entirely easy to assault a heavily-armed underground complex headed by Umbrella Chairman Albert Wesker (Shawn Roberts) himself. By the end of it, all the clones have gone bye-bye and Alice herself has been reverted back to a normal human (albeit still a kick-ass human).

The rest of the movie concerns itself with Alice trying to find Arcadia- a supposed utopia where safety from the infected can be had- as well as her comrades from the previous movie. She’s at least partly successful; she soon finds Claire, albeit crazed and stricken with amnesia care of a weird device planted on her chest (shades of Resident Evil 5). The two make their way to Los Angeles, where they find more survivors trapped by hordes of undead within a prison complex, and what is apparently Arcadia- a ship- sitting just off shore. Of course nothing is what it seems and even if Alice and company manage to escape their deathtrap, something, or someone, even more sinister awaits on the ship (guess who…) ready for ANOTHER final showdown.

So what can I say? Incredibly enough, I kinda enjoyed myself in this flick. As I said, my brain was weary and I was just looking for some dumb, cool and pretty action- and this delivered. Afterlife is easily the most ‘videogame-ish’ of the RE flicks so far, giving us more stuff that you can identify with from the games. You’ve got both Claire and Chris Redfield (Prison Break’s Wentworth Miller) joining Alice in the good fight. You’ve got the Executioner from RE5 that shows up as a ‘sub-boss’ in the movie’s signature action setpiece, although I wonder how this guy made it all the way from Africa to LA (he rode the boat, I guess).

You’ve also got Super Wesker, who may look and act ripped from the Matrix movies as Neo and Smith’s love child, but hey- surprise, surprise- that’s the way he was in the games as well. At the movie’s climax is a cool fight between Wesky and the Redfields which also mirrors the in-game confrontation between him, Chris and Sheva Alomar in RE5.

So what we have is the closest the movies have come to the games- plus Milla Jovovich’s Alice is more likable here than in any of the previous flicks, with the heroine showing a sober humanity and a cool attitude that I found refreshing… even if Milla’s line delivery during her video logs rivals the deadpan plainness of Sam Worthington from Avatar. In any case, I liked her enough to care about where the flick was going, so there.

On the other performers, Ali Larter is always nice to watch. Wentworth Miller’s Chris is off-kilter, pretty much so we’re supposed to think he’s a bad guy at first, which will only work for anyone not familiar with the games. The other cast members are mostly throw-away red shirts, although fellow survivor Luther (Boris Kodjoe) is quite likable. Shawn Roberts’ Wesker is a bit too stiff, but again, all he needs to do is look cool in a long black coat so what the heck.

One thing you’ll notice as well is that the movie looks pretty slick- this is shot and produced really well, with pretty nifty futuristic settings and tech, as well as well-shot action. There’s also an excessive use of bullet-time and slow-motion, but heck… I’ll take that over all the stomach-turning ‘handheld cam’ style of crap other action movies are shoveling us. Oh, and yeah, this flick looks great in 3D.

Despite not straying away too far from the B-movie standard and having a script with more holes than a zombie after getting riddled with Alice’s coin-filled shotgun, Afterlife at least kept any slow parts to a minimum and kept me entertained with some stylish action and some cool monsters. In fact, I was so entertained that I am actually now ready to give all the other previous RE flicks at least a full watch each when I get the chance.
One gripe though is the way they end it- there are sequel hooks that are as big as a Las Plagas tendril, making it quite obvious that like a zombie, this franchise is gonna keep on coming at you. Amazingly though, I don’t think that’s entirely a bad thing.

This is just big budget, slickly-produced eye candy action with no pretensions- just hot chicks with guns blowing away monsters. There are far worse things to occupy two hours of your time with these days. Expect no more, and who knows, you may just be surprised to walk away entertained.

Resident Evil: Revelation Teaser Trailer

Posted in 3DS, Action Adventure, Resident Evil, Survival Horror on June 22, 2010 by thelonegamer

What could turn partner against partner?

Here’s a first look at the upcoming Resident Evil game for the Nintendo 3DS. The new title is called Resident Evil: Revelations, and contrary to my earlier assumptions it seems to be an all-new chapter in the series, and not just a simple retread. The graphics and character models are from RE5, but the story being teasingly doled out is going into never-before-seen territory. Chris and Jill, talking about killing each other? A Poseidon Adventure-like setting on the high seas? Who’s the creep in the chair… Wesker?

On the strength of the plot alone, this looks like a must buy for me. Add to that the apparent fact that the trailer is real-time graphics (powered by the beefy MT Framework), and I have to say that the 3DS seems to be one impressive bit of kit. Color me… expectant.

Red Seeds Profile

Posted in Gaming, My Stuff, PS3, Survival Horror, Xbox360 on May 20, 2010 by thelonegamer

The Rain Killer awaits.

My copy of Red Seeds Profile for the PS3 is on the way. I finally caved in and bought one after I saw the availability go up from 1-3 days to 24 hours over at Play-Asia. Most probably won’t know this game as it’s more commonly known as Deadly Premonition, as made a bit popular over at Giant Bomb’s long-running Endurance Run series. The game has so far been turning heads for it’s highly-polarizing aspects. Some see it as an outdated, clunky survival-horror title, while other see it as a so-bad-it’s-freaking-brilliant mystery-thriller with Twin Peaks flavor.

Well, I seem to be of the latter type… after watching hours and hours of gameplay over at GB, I inexorably found myself enamored with this game. The open world setting, the tons of things to do, the wealth of characters and the quirky and engaging story… I want to play it myself. Really weird, but what can I say? I’ve had my fill of games with a similar theme and cutting-edge HD visuals that have strangely not managed to hold my attention much (I’m looking at you, Heavy Rain). Let’s see the other side of the spectrum with a different style of gameplay and storytelling altogether. My game should arrive by tomorrow, just in time for a trip to Greenvale over the weekend.

Red Seeds Profile AKA Deadly Premonition is an open world/survival-horror/mystery thriller game that puts you in the shoes of FBI Agent Francis ‘York’ Morgan, an eccentric and paranormally-aware investigator who finds himself in the idyllic yet mysterious (aren’t they all) town of Greenvale, taking on the murder of a young woman. Secrets abound in the seemingly peaceful setting, concealing a vicious killer and a supernatural horror that comes forth whenever the rain falls (what IS it with psychos and the rain?).