Archive for the Resident Evil Category

Resident Evil 3DS Gameplay Demo Presentation

Posted in 3DS, Game Advertising, Game-related Events, Gaming, Resident Evil, Survival Horror on January 10, 2011 by thelonegamer

Survival Horror takes a New Dimension…

Here’s more footage from the Nintendo World 2011 show featuring the upcoming 3DS portable, this time with Capcom’s Resident Evil titles. Resident Evil: Revelations takes place on a ship with players taking control of heroine Jill Valentine (now back to her regular hair color). As I understand it, the game is adapting the original, suspense-filled and atmospheric gameplay of the first games, rather than the run-and-gun action of the more recent REs. Very nice, and the graphics certainly look awesome- Jill’s cute butt is certainly admiringly rendered. Heheh. Really though, don’t these guys know about head shots? Why the hell are they aiming at crotches so often..?
Anyway, those wanting the more action-oriented flavor of RE5 should be interested in Resident Evil: The Mercenaries 3D, which stars both Chris and Claire Redfield in some high-powered Majini-fighting action adapted from the original mini-game mode on RE5.

Anyway, the RE games look like more reasons to get a 3DS, darn it. The portable is out this February.


The Lone Gamer’s Review of Resident Evil: Afterlife

Posted in Fan Service, Game to Movies, Gaming, Movies, My Stuff, Resident Evil, Resident Evil 5, Survival Horror on September 21, 2010 by thelonegamer

Alice returns to kick some Umbrella ass.

Last night, feeling particularly weary in the head, I allowed myself to be beguiled by a larger-than-life standee of Milla Jovovich’s Alice character into watching the latest Resident Evil flick, Resident Evil: Afterlife, directed by Paul W.S. Anderson. You know, I’ve been pretty hard on the RE flicks for one reason or another, though really- I’ve never really given them that much of a chance. I don’t think I’ve watched any of the first three movies in full (only bits and pieces on cable), given that I’ve had preconceived notions against them that prevented me from sitting down and just watching them.

The first movie, Resident Evil, turned me off right away by not including any of the game heroes and instead giving us an altogether new main character in the amnesiac Alice (Milla Jovovich). With few scares aside from the cliche jolts and some stylish kills, this wasn’t my cup of tea then.
The second movie, Resident Evil: Extinction, gave us Jill Valentine (Sienna Guillory) and Carlos Olivera (Oded Fehr), but clunky pacing and a somewhat cheesy Nemesis turned me off again.
Then there was Resident Evil: Apocalypse, which is usually called the best of the three first flicks, although again I got turned off by the desert setting (Too Mad Max). I did like the action and the inclusion of Claire Redfield (Ali Larter) and the flick ended with a cool premise.

And here we are with Resident Evil: Afterlife. Picking up sometime after the last movie, it opens in Tokyo, Japan as Alice makes good on her promise to pay the main branch of Umbrella a visit with some of her ‘friends’… the friends being her army of identical, super-powered clones. Of course, it’s not entirely easy to assault a heavily-armed underground complex headed by Umbrella Chairman Albert Wesker (Shawn Roberts) himself. By the end of it, all the clones have gone bye-bye and Alice herself has been reverted back to a normal human (albeit still a kick-ass human).

The rest of the movie concerns itself with Alice trying to find Arcadia- a supposed utopia where safety from the infected can be had- as well as her comrades from the previous movie. She’s at least partly successful; she soon finds Claire, albeit crazed and stricken with amnesia care of a weird device planted on her chest (shades of Resident Evil 5). The two make their way to Los Angeles, where they find more survivors trapped by hordes of undead within a prison complex, and what is apparently Arcadia- a ship- sitting just off shore. Of course nothing is what it seems and even if Alice and company manage to escape their deathtrap, something, or someone, even more sinister awaits on the ship (guess who…) ready for ANOTHER final showdown.

So what can I say? Incredibly enough, I kinda enjoyed myself in this flick. As I said, my brain was weary and I was just looking for some dumb, cool and pretty action- and this delivered. Afterlife is easily the most ‘videogame-ish’ of the RE flicks so far, giving us more stuff that you can identify with from the games. You’ve got both Claire and Chris Redfield (Prison Break’s Wentworth Miller) joining Alice in the good fight. You’ve got the Executioner from RE5 that shows up as a ‘sub-boss’ in the movie’s signature action setpiece, although I wonder how this guy made it all the way from Africa to LA (he rode the boat, I guess).

You’ve also got Super Wesker, who may look and act ripped from the Matrix movies as Neo and Smith’s love child, but hey- surprise, surprise- that’s the way he was in the games as well. At the movie’s climax is a cool fight between Wesky and the Redfields which also mirrors the in-game confrontation between him, Chris and Sheva Alomar in RE5.

So what we have is the closest the movies have come to the games- plus Milla Jovovich’s Alice is more likable here than in any of the previous flicks, with the heroine showing a sober humanity and a cool attitude that I found refreshing… even if Milla’s line delivery during her video logs rivals the deadpan plainness of Sam Worthington from Avatar. In any case, I liked her enough to care about where the flick was going, so there.

On the other performers, Ali Larter is always nice to watch. Wentworth Miller’s Chris is off-kilter, pretty much so we’re supposed to think he’s a bad guy at first, which will only work for anyone not familiar with the games. The other cast members are mostly throw-away red shirts, although fellow survivor Luther (Boris Kodjoe) is quite likable. Shawn Roberts’ Wesker is a bit too stiff, but again, all he needs to do is look cool in a long black coat so what the heck.

One thing you’ll notice as well is that the movie looks pretty slick- this is shot and produced really well, with pretty nifty futuristic settings and tech, as well as well-shot action. There’s also an excessive use of bullet-time and slow-motion, but heck… I’ll take that over all the stomach-turning ‘handheld cam’ style of crap other action movies are shoveling us. Oh, and yeah, this flick looks great in 3D.

Despite not straying away too far from the B-movie standard and having a script with more holes than a zombie after getting riddled with Alice’s coin-filled shotgun, Afterlife at least kept any slow parts to a minimum and kept me entertained with some stylish action and some cool monsters. In fact, I was so entertained that I am actually now ready to give all the other previous RE flicks at least a full watch each when I get the chance.
One gripe though is the way they end it- there are sequel hooks that are as big as a Las Plagas tendril, making it quite obvious that like a zombie, this franchise is gonna keep on coming at you. Amazingly though, I don’t think that’s entirely a bad thing.

This is just big budget, slickly-produced eye candy action with no pretensions- just hot chicks with guns blowing away monsters. There are far worse things to occupy two hours of your time with these days. Expect no more, and who knows, you may just be surprised to walk away entertained.

Resident Evil: Revelation Teaser Trailer

Posted in 3DS, Action Adventure, Resident Evil, Survival Horror on June 22, 2010 by thelonegamer

What could turn partner against partner?

Here’s a first look at the upcoming Resident Evil game for the Nintendo 3DS. The new title is called Resident Evil: Revelations, and contrary to my earlier assumptions it seems to be an all-new chapter in the series, and not just a simple retread. The graphics and character models are from RE5, but the story being teasingly doled out is going into never-before-seen territory. Chris and Jill, talking about killing each other? A Poseidon Adventure-like setting on the high seas? Who’s the creep in the chair… Wesker?

On the strength of the plot alone, this looks like a must buy for me. Add to that the apparent fact that the trailer is real-time graphics (powered by the beefy MT Framework), and I have to say that the 3DS seems to be one impressive bit of kit. Color me… expectant.

Resident Evil 5: Desperate Escape

Posted in Action Adventure, DLC, Extra Costumes, Fan Service, Game Advertising, Game-related Events, Gaming, PS3, Resident Evil, Resident Evil 5, Survival Horror, Xbox360 on December 18, 2009 by thelonegamer

Nina Williams battles zombies? No, it’s Jill Valentine back on duty!

More Resident Evil 5 DLC adventure is coming in the form of Desperate Escape, the 2nd RE5 DLC episode, slated to come in early March next year. This mini-episode reveals what happened soon after Chris Redfield and Sheva Alomar left to pursue Wesker and Excella for the finale. Left behind in the Tricell facility, recently-rescued Jill Valentine (who’s still sporting blonde hair and a sexy bodysuit) is attempting to bust out of the still-monster-infested stronghold with the help of Josh Stone (the BSAA Operative, not the hot singer babe). This will coincide with the release of Costume Pack 2 (which will have Business Suit Sheva and Heavy Metal Chris).

In case you’re not too hot about DLC, you can always wait for Resident Evil 5 Gold Edition, which will have all the extra stuff included. I think I’ll be holding out for that. Though I wish they’d give Jill a new costume or three as well. Read the original article here.

The Lone Gamer’s Resident Evil: Darkside Chronicles Review

Posted in Game-related Events, Gaming, My Stuff, Resident Evil, Shooters, Survival Horror, Wii on December 1, 2009 by thelonegamer

I’ve always been a Resident Evil. But I didn’t realize how big a fan I was until I found myself buying a Nintendo Wii– a system I normally cared little about- so I could play the bunch of Resident Evil games on the system. I guess Resident Evil 5 (PS3) got me invested back into the zombie-and-mutant-infested universe, so over the weekend I spent the whole time cooped up in The Sanctum, blowing away the undead and the abnormal with a wii-mote in Resident Evil: Darkside Chronicles.

While the previous entry in the RE On-Rails Shooters titles, Umbrella Chronicles, focused on the franchise’s original hero and heroine, Chris Redfield and Jill Valentine, DC logically gives over the reins to Leon S. Kennedy and Claire Redfield (With RE4 villain Jack Krauser also playable as Leon’s partner), reimagining the scenarios originally portrayed in Resident Evil 2 and Code: Veronica (arguably my favorite entries in the proper series games). Even if you haven’t really played the actual survival horror games, this shooter does do a good job of relaying the gist of the franchise’s convoluted storyline, and showing off the pivotal events that befell the characters. Of course, there are some bits that I wish they hadn’t changed from the original, but there are also things that were pretty awesome.

The game gives you three separate scenarios- Operation: Javier is an all-new adventure and flashback that shows Leon and Krauser on a mission in South America to investigate some Umbrella Activity with a local crime lord. Playing through will open up the other two scenarios. Memoirs of a Lost City retells Resident Evil 2 through Claire and Leon’s eyes, and finally Game of Oblivion is a high-octane retelling of Code: Veronica, recounting Claire and Steve Burnside’s battles with Alfred Ashford and eventually his twisted (yet very hot) sister, Alexia.

For the most part, the graphics, while not HD, are of very high quality. The pre-rendered cutscenes are suitably slick, but the in-game graphics are also quite detailed and fine. Voice-acting is usually good as well, even if the Spanish accents can kinda grate after a bit. Sound effects were pretty excellent and the music in particular is awesome, which includes both classic and new tunes. It all results in a game that is both scary-beautiful to see and hear.

In terms of controls, this played pretty easily and smoothly- but then, all you really do is squeeze the trigger, press the A button or both. That’s pretty much the complexity of the in-game controls; so you’ll be able to pull of a Dodge easily as long as you’re paying attention; it’s nowhere near as hard as the QT events in the mainstream RE games. You WILL have to aim the reticule at stuff to interact with them, from targets to stuff you wanna pick up. I don’t know if the game helped me or I have pretty steady hands, but pulling off headshots or shooting out teeny-tiny lights in the distance was quite easy, and is damn satisfying in this game.

As an on-rails shooter, you basically just watch the whole thing unfold before you, interacting with anything and everything solely with your gun (or the very rare moments when you pick a branching path). You’re actually encouraged to blast pretty much everything in sight (good thing there’s no friendly fire) even if there are no enemies onscreen, since breaking windows or random objects can net you extra points, gold or even reveal hidden power ups.
When you’re not blasting, you’re picking things up (using the A button as opposed to the Wii Mote B trigger) like healing herbs and ammo. So a bit of reflexes and sharp eyes are needed since there’s only a small window of opportunity to grab these items before your view turns away.

That all said, the game pretty much does all its’ best to place you in the shoes and behind the eyeballs of your chosen zombie-fighter, with all the pros and cons. The view is pretty immersive, but tends to have a bit of a handicam feel (well, people don’t come with anti-shake technology after all), making it all feel like you’re watching The Blair Witch Project or Cloverfield… except you’re ARMED.

You get a bunch of weapons to lay waste with, from a shotgun to the powerful magnum or even a rocket launcher. However, I found myself relying mostly on the default handgun since while all the rest have limited ammo that you need to scrounge in the various stages, the pistol has infinite bullets (you still need to reload though). Anyway, with a few exceptions (boss fights), you can pretty much kill everything or anything with a steady hand and some headshots. Still, it’s good to have a full arsenal whenever you can. It’s good that the game’s scenarios are divided into smaller chunks that you can revisit anytime to grind and accumulate gold or ammo, or to replay your favorite encounters.
The gold you accumulate is used to upgrade the properties of your many weapons, making kills easier and faster, and speed is often key to unlocking some of the game’s secrets and goodies. There are quite a lot of stuff to work for- unlockable files, character models, costumes and even a couple of hidden missions, so replay value is there in spades. Though I know I’ll be revisiting this a lot just to blow off steam at the end of the day.

I heartily recommend getting REDC for zombie fans or shooting fans in general- it’s got oodles of bloody good point-and-destroy action that will keep you coming back for nice satisfying action chunks. If you’ve got a Wii, then by all means get this one. If not, well, I’m not sure if it’s really worth getting the system just for this one title, but I did and I’m pretty happy right now. Heheh…

Thanksgiving Splurge

Posted in Game-related Events, Gaming, My Stuff, Resident Evil, Wii on November 29, 2009 by thelonegamer

I had several choices to go with spending some well-earned extra cash this weekend. I could have gotten a couple of games like Uncharted 2 or Assassin’s Creed 2. Or I could have bought a new Tablet for making digital art. But nope… for some reason I ended up getting a Wii. A freakin’ Wii. Yeah, I don’t know what happened. I already own a damn PS3 and Xbox360. The underpowered Wii doesn’t even have any decent fighting game without cartoon characters in it. What the heck happened?

Well, to be honest I got it primarily for Resident Evil: Darkside Chronicles (well, I got Umbrella Chronicles as well… AND House of the Dead: Overkill), which I’ve been eyeing and liking for a while. The console was available at a very good price and package, so why not? Anyway, it’s a nice change from playing more ‘serious’ fare lately. But surely, I’ll be back to playing Tekken 6 and Dragon Age: Origins soon. For now though… damn, it’s fun.

Touch of Evil (Resident Evil Degeneration on iPhone, iPod Touch

Posted in Action Adventure, Game-related Events, Gaming, iGaming, Resident Evil, Shooters, Survival Horror on May 14, 2009 by thelonegamer

Biohazard infects the iPhone and iPod Touch.

Now, say what you will about most of the games that appear on Apple’s iPhone and iPod Touch– yeah, most of them are just one-shot ponies or ports of flash games… but some are real gems or at least some pretty viable time-killers. You don’t really want a game that will absorb you and have you playing for hours on end- not good if you’re on an iPhone (thankfully I own a Touch so the battery dying isn’t such a big issue for me). All you need is something that can occupy your attention for a few minutes; just enough to get you past that short commute. In between meetings. Or in the Loo.

Well, one such new offering is Capcom’s Resident Evil: Degeneration. Based on the recent CG movie, it puts you in the shoes of Leon Kennedy as a major biohazard takes place in an airport. Along the way you’ll have to navigate through the abandoned halls and rooms which are sparsely populated with a few zombies. Kill the creepies to get ammo or even some cash, which you can use since RE4’s merchant is back for his best customer.

And speaking of RE4, the game pretty much plays and controls like that much-hallowed installment, with an over-the-shoulder view and a nicely responsive onscreen D-pad being used to rotate Leon to the desired direction and to move forward or backward. Yeah, tank-like controls are back but they work fine. It’s kinda weird though that you need to shift between ‘Shooting’, ‘Moving’ and ‘Knife’ modes, but you’ll get used to that fast.

Graphically, the game looks pretty good, for an iPhone game- Leon looks like Leon, the zombies look like zombies. The areas though are a bit on the sparse and generic side- atmosphere isn’t this game’s strong suit, but hey… it’s a freakin’ iPhone not a PS3 or Xbox360. If you want to feel creepy playing this, go hang out in a morgue as you play it.

Anyway, the game doesn’t look that big, but finishing the main game apparently unlocks some stuff like a Mercenary Mode (which hopefully puts you in control of Claire) and a Gallery.

The nice thing about the game is, as a iGame, you can just put it down after spurts of play, to continue as you please. And what could be better at killing time than killing undead and mutants? This is a pretty cool game to have on your iDevice, more so if you’re a fan of the RE franchise. iBiohazard will set you back about 7 dollars on the App Store.