Tekken 6 Q & A with Katsuhiro Harada at Gamespot

The recent Gamespot Interview with Tekken 6 producer Katsuhiro Harada, with our own thoughts…

GameSpot: How is the development process going?

Katsuhiro Harada: It’s going smoothly so far. When we developed the latest arcade installment, we added post-processing effects and animation blur while maintaining 60 frames, which really sets it apart from other games. As such, we’ve managed to harness most of the machine power. Of course, the same high quality will be maintained when the game makes its way to consoles. We have a lot more content planned this time than past console iterations, so that is one thing that is difficult about the console version.

An arcade-perfect port is expected, given that the arcade game was developed on a PS3-compatible board. But the Project Tekken team can do it, no doubt. This game will ROCK on HDTV’s, people. So if you haven’t already gotten that 42″, start saving up. It’s gonna be worth it.

GS: How has the reaction been since the multiplatform announcement?

KH: We had a lot of inquiries after we announced this. Even personally, I received a lot of mail regarding the multiplatform announcement. I received varying responses from people in the industry, ranging from “Wow, finally!” and “It makes sense from a software development viewpoint” to “Europe and North America are the main market for Tekken so I suppose you can’t ignore the Xbox 360.” People in the industry are mostly aware that 90 percent of Tekken sales are generated outside of Japan, so we want to ensure that the game is available to all of our fans.

Wow, 90 percent… I can believe that, seeing first-hand the big arcade crowd into Tekken here in Manila. Which makes the long lag between the home version and the first release of Tekken 6 a bit incongruous. Still, with BR looking so much better than the Vanilla T6, I’m not complaining. Any more, that is.

GS: Have there been any fan messages that have surprised you?

KH: There were, actually. Some feedback was in favor of taking the franchise multiplatform, and some were against it. The feedback we received the most was “I don’t care which platform. Just release the game as soon as possible!” Outside of Japan, there aren’t as many arcades, so most players haven’t been able to get their hands on the game since Tekken 5 or Tekken 5: Dark Resurrection for the PS3. Those fans are really vocal about this request.
In Japan and Asia, we can’t release a console version too soon after the arcade release or the arcade market will suffer. We started work on Tekken 6: Bloodline Rebellion–in which we revamped the graphic engine–right after completing Tekken 6, so there was no time to start the console version just yet. So taking the game multiplatform had nothing to do with the schedule. We just finished the overseas arcade version and were finally able to concentrate on the console version. We hope everyone can hang on a little longer.

Yes, waiting is DAMN HARD… I’m playing the DEATH out of Tekken 5DR on PS3. But I’ll be good and patient, seeing as the additional content in BR is awesome and worth the wait. It’s good to know that the devs are indeed concentrating on the console versions now. Makes you feel things are indeed moving.

GS: What have the biggest challenges been in bringing Tekken 6 to multiple platforms?

KH: The biggest challenge will be providing the exact same experience on both platforms. Both platforms have similar overall capabilities, but there are also many differences, such as the difference between DVD and Blu-ray.

Man, if Tekken 6 fills up a Blu-ray disc, how the heck are they gonna fit that all into the Xbox360’s dvds? HD-dvds? Dual-layer dvds? The team seems committed to bringing the same stuff to both consoles, but I’m just glad I have a PS3, in any case.

GS: Can you fill us in on any of the additional content and features we can expect in the home version?

KH: Tekken has always had a variety of minigames and modes for the console versions. Building on that experience, we plan to have a major console mode. In addition to this main mode, other modes that are a staple of the series will be back, along with new and exciting features. In any case, Tekken 6 is not about just the game’s versus mode. There is a lot of console-specific content to enjoy.

Tekken Force? Tekken Ball? Devil Within 2? I’ll post my own speculations on this later. I hope that the staple modes- Training in particular, get cool stuff like replay options (like in Soulcalibur IV), and stuff to really help your game. And don’t forget Team Battle, Harada-san.

GS: How much does user feedback affect the extra features you include?

KH: It affects development quite a lot. However, with Tekken, the opinions differ greatly among users in Europe, North America, Asia, and Japan. Sometimes the opinions are completely contradictory between different regions, making it quite difficult to disseminate the suggestions. Analyzing the feedback and incorporating it into the new elements in the game is a huge challenge, and it is one thing we continually focus on.

GS: What are your plans for online besides multiplayer? Should we expect any DLC?

KH: We’re currently developing an online feature other than online versus [mode]–something that we haven’t done before. It’s going smoothly so far, but I can’t go into any details at this moment.

Oooh. Intriguing.

GS: Considering the upcoming/recent releases of Street Fighter IV and Mortal Kombat vs. DC Universe, what are your thoughts on the current fighting-game revival?

KH: I think it’s great! For over 10 years, Tekken has been a popular fighting game franchise that sells 4 to 5 million copies with each installment, making it the top in its category.

In the past few years, we were quite disappointed to see the majority of arcades disappear in the US and Europe. Not only abroad, but in Japan as well, many arcade fighting games have disappeared. We were quite concerned that the genre itself might disappear, so we are extremely pleased to see a lot of the titles we respect regaining popularity. It really is great. Just as the first-person shooter genre has many established franchises, I would like to see the versus fighting genre continue to have its own established franchises. I believe it is then that the genre has real potential to grow and evolve.

Nice interview. It kinda puts me at ease that Tekken 6 consoles is well on the way. Doesn’t make the wait any easier, but well, at least we have more stuff to chew on as we sweat it out till Fall.

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4 Responses to “Tekken 6 Q & A with Katsuhiro Harada at Gamespot”

  1. I’m So glad that its coming to 360

  2. I am going to be very disappointed if thee is no Team Battle in Tekken 6. It is the only way me and my friends play, cuz you have to learn everyones moves

  3. I AM FROM INDIA…TEKKEN IS VERY POPULAR HERE…I AM GLAD TO KNOW THAT TEKKEN 6 IS RELEASING FOR PSP , X-BOX SYSTEM AND THE GREAT PS3 SYSTEM ……HERE IN INDIA ALMOST EVERY CHILD PLAY TEKKEN AND THEY ARE BIG FAN OF TEKKEN SERIES…BUT VERY DISAPPOINTED BY NAMCO BANDAI BECAUSE THEY ARE NOT LAUNCHING FOR THE PLAYSTATION 2 SYSTEM AND HERE IN INDIA PLAYSTATION 2 CRAZE OF BUYING IT FOR HOME IS JUST STARTED….AND ALSO THE NXT GEN CONSOLES ARE COSTALLY ..SO PS2 IS THE BEST OPTION FOR GAMING IN INDIA….SO THEY BUY PS2 EASILY AND PLAY GAMES ON THEM MOSTALY FIGHTING..LIKE TEKKEN 5 ….SO WE FROM INDIA ARE REQUESTING GREAT NAMCO BANDAI TO PLEASE LAUNCH TEKKEN 6 ON PLAYSTATION 2 FOR THE GAMERS OF INDIA…..

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