Soulcalibur IV Final Build Info Tidbits

The latest podcast from 1UP Yours on 1UP.com has just revealed some information on the final build of Soulcalibur IV

…only Hilde and Algol are actually ‘new’ characters. Aside from The Apprentice, the other guest characters are clones/skins of regular characters.
…Yoda is overpowered…
…Xianghua and Sophitia have supposedly been nerfed (they were extremely powerful in SCIII)…
…Ivy has been “totally changed”…
…Mitsurugi is “fine”…
…Algol the new End Boss levitates on a throne with a mini-vortex and throws fireballs, and is “insanely overpowered”…
…Voldo has a ton of new moves, including a bunch of “new disturbing” attacks, as well as “Crab Crawl” moves…
…Darth Vader is a heavy character who has projectiles along with close-in attacks, and is “badass”…
…Hilde is “excellent”…
…Speed is slower than Soul Calibur III…
…Guard impact has changed…
…Critical Finishers don’t seem overpowered. In fact, they factor little in the game since an opponent needs to block most of the time for the attack to be set off.
… one 1UP guy (Shane) is disappointed with the game’s graphics, particularly the backgrounds, which seem to him to be just hi-res stages of stuff that could have been on PS2 or Xbox. The character models though are really, really good. For the most part though, they’re still getting into the game, so maybe comments will change when they really delve deeper into what the game has to offer.

What do I think? It’s a bummer that the guest characters are just glorified alternate skins (Scheherazade-Raphael, Shura-Cervantes), but perhaps they won’t be total clones, and will have some new stuff (at least their own unique intros, win poses, etc). I’m not convinced about many of the comments, particularly about character balance and the comments about the End Boss- the 1Up guys talking seem very impressed and intimidated by Tekken 6’s Azazel, and Algol’s ‘overpoweredness’ may just be them just not knowing what to do to take him down.

I’m kinda surprised though about the comment about the graphics- I think that the game should be a looker in any case on an HDTV screen, and aside from the game moving at 60FPS in HD, the stuff like armor breaks and pieces of clothing littering stages should be impressive visually. I guess we’ll see when we get the actual game and see it running before our very eyes.

It’s also disappointing that they didn’t seem to mess around much with the CAS, but we expect more soon since they have the game and vids should probably come up with more regularity starting next week. Hopefully a SCIV review on 1UP will be forthcoming soon.

You can download the actual podcast here.

Advertisements

One Response to “Soulcalibur IV Final Build Info Tidbits”

  1. […] – bookmarked by 5 members originally found by shadow85207 on 2008-08-12 Soulcalibur IV Final Build Info Tidbits https://thelonegamer.wordpress.com/2008/07/04/soulcalibur-iv-final-build-info-tidbits/ – bookmarked […]

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: