Tekken 6 Console: Unlockables are Outdated, sez Harada
During a recent interview at Videogamer.com, Tekken 6 producer Katsuhiro Harada made known his stand on unlockable characters:
“Why we locked the characters originally was that in the arcades, it was kind of to extend the life of the game by gradually unlocking characters. And also with the home versions as well, because you can rent games or whatever, it was to protect us against that. That’s kind of outdated now though, especially with online play. If we were to have locked characters it would irritate a lot of people, to be playing against others online and to not have all the characters available. So I think it’s no longer useful.”
The recent Streetfighter IV release required players to beat the game repeatedly in order to unlock 9 of the total 25 playable fighters. Tekken 6 on the other hand has all 40 characters playable from the start.
So does this mean there’s nothing to work for in Tekken 6? Hardly. Aside from the 40+ CG endings and storylines to uncover via the main modes, there are literally hundreds of customization items and costume parts to buy in-game (read: No Real Money Use) and outfit your character to your specific fashion tastes.
See this- once you unlock Cammy and company in SFIV, that’s it- want anything more than alternate colors? You’ll have to spring for their crappy ONE alternate costume on PSN or Xboxlive. In Tekken 6, you get 40 characters, 37 of them unique (no freakin’ four fighters or so with the same basic moveset), with dozens and dozens of customization options out of the box that lets you make them totally unrecognizable if you want, at NO ADDED COST. Seems pretty clear what’s awesome and what’s needing quite a bit of updating, eh?
Tekken 6 is set for release on PS3, Xbox360 and PSP this October 2009.
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This entry was posted on July 3, 2009 at 6:01 am and is filed under Fan Service, Fighting Games, Game-related Events, Gaming, PS3, PSP, Tekken, Tekken 6, Xbox360 with tags Fan Service, Fighting Games, Katsuhiro Harada, Namco-Bandai, PS3, PSP, Tekken 6, Xbox360. You can follow any responses to this entry through the RSS 2.0 feed You can leave a response, or trackback from your own site.
July 3, 2009 at 11:58 am
I agree 100%. T6 FTW!
July 3, 2009 at 4:39 pm
I do hope the coloring is better in the home version though…
July 3, 2009 at 7:29 pm
good initiative, i’ve always hated not have all the characters from the start, especially when Nina was one of the unlockable characters. Still a lot of things to unlock with the all clothes and the campaign mode.
July 4, 2009 at 9:51 am
i completely disagree i thought it added a new challenge to the game by having to unlocked then now it feels quite hollow without the unlock feature
July 4, 2009 at 10:27 am
by the way guys, wouldn’t it be awsome if in the home version story mode you could fight jin and then after seeing some cgi he could turn into devil jin
July 4, 2009 at 10:29 am
and then youcould fight him
July 6, 2009 at 3:10 am
I dont get why antagal pa nung game, baka theyre adding more custom item, idk.
July 6, 2009 at 5:55 pm
I have no idea what you just said
October 29, 2009 at 11:23 pm
You have to beat nightmare train mode to unlock devil jin? O.o GL
October 30, 2009 at 4:44 am
There are ways. Basically buff up your fighters (you and Alisa), and don’t leave her side as she tends to get killed easily. Don’t use the minigun until DJ shows up, then when he does, go Predator on his ass.